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Gamedev.world launching Global Games Fund to support devs in emergent territories

Game Developer

'Any developer, anywhere, and in any language, deserves access to funding structures and opportunities to make great games.

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Final Factory by Never Games takes automation into space and adds bullet-hell

PreMortem.Games

He got the idea after playing Factorio for hundreds of hours, but in the six years of development that followed, Ben Ryding came up with a delightful twist on the genre. Final Factory blends factory building and spaceship design with RTS-style troop commanding and classic bullet-hell gameplay. Pretty impressive for a largely solo-developed game. “At this stage the game is more like a cross between Factorio and Cosmoteer ”, explains Ryding.

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Book Excerpt: Game Design Workshop, 5th Edition

Game Developer

'This updated 5th edition brings deeper coverage of playcentric design techniques, including setting emotion-focused experience goals and managing the design process to meet them. It includes a host of new diverse perspectives from top industry game designers.

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Captain Velvet Meteor: The Jump+ Dimensions by Momo-Pi deserves more players 

PreMortem.Games

Captain Velvet Meteor: The Jump+ Dimensions is a game by Swiss indie game studio Momo-Pi. The tactical action adventure has much going for it. It looks great, bright and colorful and has gameplay that is both taxing and entertaining. Plus it features a cast of well known manga characters, straight out of the Shueisha universe. What more could you ask for?

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Fallout 4 jumps to No.1 across Europe following TV show launch

GamesIndustry.biz

Sales of Fallout games have shot up across Europe, with Fallout 4 reclaiming the No.1 spot. The 2015 game’s sales rose over 7,500% week-on-week across Europe. This is GSD data that tracks digital game sales across all European markets, and physical sales across all major European countries (including UK, France, Germany, Italy and Spain). This is due to some heavy discounting on games in the Fallout franchise across all platforms.

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Descent 3 Source Code Released

Game From Scratch

GameFromScratch.com Descent 3 Source Code Released The source code for the 1999 Interplay/Outrage Entertainment game Descent 3 was just open sourced on GitHub under the MIT license. The person responsible for opening the project made the following statement on Reddit /r/gamedev: I was one of the developers for Descent 3 back in the late 90’s/early 2000’s. […] The post Descent 3 Source Code Released appeared first on GameFromScratch.com.

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Xalavier Nelson Jr. on making money and happy players "without exploding in the process"

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Xalavier Nelson Jr., CEO of Strange Scaffold, is working through what sustainability means in the games industry during a time of economic uncertainty. "I don't think sustainability is a utopian idea," he tells GamesIndustry.biz in a discussion at the DICE Summit. "It's just a necessity.

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See the Unity 2022 LTS updates to two of our biggest e-books: URP and HDRP for advanced users

Unity Blog

We created two technical e-books to provide advanced Unity users with a better onboarding experience. Now updated for Unity 2022 LTS features.

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Monster Mop Up Demo 2.0

Indie DB

[London, United Kingdom- April 5th, 2024] Terahard Studios is excited to announce the launch of Monster Mop Up’s Demo 2.0 on Steam. Monster Mop Up is a cozy cleaning simulation game with fluffy creatures in need of rescue. The updated demo contains.

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Descent 3's source code has been released for free use

Game Developer

Programmer Kevin Bentley put out (most) of the 1999 game's source code for players to help maintain and use for their own ends.

Code 349
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Rami Ismail • Find your USP by describing the game in one or two sentences

PreMortem.Games

This article is part of the game-dev advice newsletter Levelling the Playing Field by Rami Ismail. If you want to know more about the art, craft and science of game development, subscribe here. The newsletter is free but you can support the existence of LTPF with a small subscription fee. Years ago, at the annual Penny Arcade Expo games convention, I was showing off an advanced prototype of Vlambeer’s Ridiculous Fishing.

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Final Fantasy 7 Rebirth leads surge of new hits | Japan Monthly Charts

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Final Fantasy 7 Rebirth was the biggest-selling game at Japanese retail in March, shifting 310,596 units and leading a slew of new releases that took over the Top Five in the boxed games charts. Famitsu's latest data, shared with GamesIndustry.biz , shows that the second part of Square Enix's Final Fantasy 7 remake saw the second biggest launch month ever in terms of physical sales for a PS5 game in Japan.

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The shortlist for the 2024 MCV/DEVELOP Awards!

Game Development News

After carefully considering the many hundreds of nominations, we have a shortlist!

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Global glow after-effects in Cocos Creator 3.8

Cocos

This post was from Nine Bows, a developer of Cocos Creator in the Chinese forums. Cocos Creator 3.8…is hot! The global glow is beautiful! From now on, web games can also be made with graphics as good as AAA-level games! First, look at my test to do the effect of the picture: 1. Bloom parameters use experience Three parameters: Threshold, Iterations, and Intensity.

AAA 98
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70 percent of devs unsure of live-service games sustainability

Game Developer

With so many games fighting for players' attention and interest losing out over time, time sink games are at risk of eventually losing steam.

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Learn to Make Games in Godot 4 GameDev.tv Humble Bundle

Game From Scratch

GameFromScratch.com Learn to Make Games in Godot 4 GameDev.tv Humble Bundle There is a new Humble Bundle of interest to game developers, the Learn to Make Games in Godot 4 bundle is a collection of Godot courses by GameDev.tv. As with most bundles it is organized into tiers: 1$ Tier Godot 4 Shader Course: Craft Stunning Visuals Mid Tier Master Mobile […] The post Learn to Make Games in Godot 4 GameDev.tv Humble Bundle appeared first on GameFromScratch.com.

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Latoya Peterson: "Studios are at the mercy of this house of cards that is the funding system that we've built"

GamesIndustry.biz

At the Game Developer Conference last month, Glow Up Games co-founder and CXO Latoya Peterson contributed to a series of micro-talks around sustainability, calling out the fundamental flaws of games funding. Peterson was talking alongside Cornerstone Interactive Studios' Lisette Titre-Montgomery, ProbablyMonsters' JC Lau, Oculus Publishing's Shana T Bryant, and Outerloop Games' Chandana Ekanayake, in a collective presentation called "The Way We Work: Embracing Human Sustainability in Game Develo

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The Stairway 7 Announced

Indie DB

The Stairway 7 is an endless loop anomaly hunter game where you are stuck in a endless loop of stairways with a cat and you have to observe your surroundings carefully to reach the exit. Anomalies are watching, and ready to hunt you down. Don't take.

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Global glow after-effects in Cocos Creator 3.8

Cocos

This post was from Nine Bows, a developer of Cocos Creator in the Chinese forums. Cocos Creator 3.8…is hot! The global glow is beautiful! From now on, web games can also be made with graphics as good as AAA-level games! First, look at my test to do the effect of the picture: 1. Bloom parameters use experience Three parameters: Threshold, Iterations, and Intensity.

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UK studio Kwalee is making layoffs to create room for new hires

Game Developer

'We are reshaping our business and our team to best capture the significant growth opportunities that currently exist in the sector.

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GeoGen – Procedural Terrain and Planet Generator

Game From Scratch

GameFromScratch.com GeoGen – Procedural Terrain and Planet Generator Today we are checking out GeoGen, an application for generating terrain/landscapes as well as planets procedurally, from JangaFX, the creators of EmberGen and the free Game Texture Viewer. GeoGen is currently still in alpha (although it is available for sale) and graph based workflow for creating landscapes and planets.

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Fallout Shelter's daily revenue rockets to $80,000 after TV show debut

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox With the Fallout TV series grabbing headlines and attention across the industry, data from mobile analysis firm Sensor Tower shows the impact it is having on the video games. Collated by Layer Licensing and shared with GamesIndustry.biz , the data shows that daily revenue for mobile spin-off Fallout Shelter rose from just over $20,000 on April 10, 2024 (the day the show debuted) to $80,000 by April 13.

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CGS 3D Visualization Dept. Head Presents on Chaos Unboxed Panel

CG Spectrum

CG Spectrum's very own Nicklas Byriel, Department Head of 3D Visualization , recently participated in an expert panel on Chaos Unboxed, presented by Chaos Group. Nicklas and other industry pros discussed how art and technology intersect and explored interesting ways to accelerate creativity in your work and in your art. From architects to graphic designers and 3D visualization artists , this panel is packed with insights that will help fuel your creative process.

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Blood Rush update

Indie DB

Blood Rush is an upcoming roguelite that blends ULTRAKILL and Hades for a fast paced experience mixed with a rogue lite progression system. You are trapped in a Dante inspired Hell that combines different mythologies and you’ll need to fight your way.

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CI Games CEO lauds record annual revenues months after cutting 10 percent of jobs

Game Developer

The Lords of the Fallen developer earned $60 million during fiscal 2023, representing its 'best ever' year in terms of revenue.

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Hello! I have a question about cutscenes. How does a decision get made about whether a cutscene can be skipped or not? I know some games have certain skipable cutscenes and others unskippable, and that in HD remakes of old games developers will sometimes add the ability to skip them. Do these decisions tend to be story-motivated or is there commonly a background mechanical reason to force a cutscene to play fully through?

Ask a Game Dev

Cinematics are mostly for storytelling purposes, but they also hid a very real secondary purpose - we would do a lot of game setup during cinematics, like streaming data off of a physical disc while the cinematic is playing so that we can load what comes next. If we need to load a bunch of assets, it's much better to hide that in a cinematic than pop up a loading screen or force a decompression area like a tight locked corridor to hide the new environment popping in.

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Larian after Baldur's Gate 3: "We have ambitions to make really good RPGs, and that's sufficient"

GamesIndustry.biz

Last week, Larian's Baldur's Gate 3 won five BAFTAs , including Best Game and Player's Choice. That's on top of GOTY accolades at the Golden Joystick Awards , The Game Awards , the DICE Awards , and the Game Developers Choice Awards. As GamesRadar+ pointed out, that makes it the first game to accomplish this grand slam since The Game Awards' inception in 2014.

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Gamer Deep Lore, Exhibit #1. The D&D "Blue Book"

The Bottom Feeder

This book caused more kids to worship satan than KISS and Lord of the Rings put together. (I am hoping to do these for a while, because I have a ton of olde gaminge crappe, and going through it is a lot of fun. I’ll put them on Twitter and then put expanded versions here. I hope you enjoy these deep dives into the beginning of the medium.) This was the first D&D book I ever owned.

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Valeo unveils in-car XR racing game at SXSW

Unity Blog

Valeo Racer is an in-vehicle, XR game, combining the real-world driving environment and virtual 3D elements to create a unique and immersive experience.

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Take-Two is making layoffs weeks after dropping $460M on Gearbox Interactive

Game Developer

The publisher will spend up to $200 million on a cost reduction program that will also include project cancellations.

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Over The Top: WWI alpha Playtest

Indie DB

We are excited to announce that the first public alpha Playtest for Over The Top: WWI will be from the 13th till 14th April 2024!

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Report calls for new industry-led body to solve UK skills crisis

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox A new report has called for the creation of an industry-led organisation dedicated to solving the ongoing skills crisis in the UK video games sector. Published today by games development and publishing training provider Skillfull and penned by the company's founder Gina Jackson, the study explored the high number of job vacancies advertised in 2022 and sought to understand the most pressing skills needs in the UK.

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SmartFoxServer Roadmap!

Smart Fox Server

With the new year (2024) we have started working on a set of major new features and improvements that will come to SmartFoxServer in due time. Here is a short list of what’s cooking: Support for Java 21 : the latest LTS release introduces new language features, powerful API and a new Garbage Collector that can be beneficial for server apps such as SmartFoxServer.

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Especially with so many projects that were never announced probably getting canceled right now due to layoffs and studios dissolving, how risky would it be for devs to keep personal copies of their work/builds? I always thought NDAs were generally time limited, and at least that way the work wouldn’t be entirely lost for ever. Is that even something devs generally want?

Ask a Game Dev

There are certain things that studios and companies can ask us not to do but have a real hard time preventing, especially if the company is going through a death spiral process. Keeping a personal copy of stuff I worked on, especially in an age of remote work, is one of those really hard-to-prevent things. If the company or studio is going under, almost everyone is losing their jobs and the motivation to maintain operational security is very low.

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