Q

Anonymous asked:

Why aren’t movie tie-in games, especially those that are a story adaptation to the movie’s story they’re loosely based on, really a common thing anymore since the beginning of the last decade?

A

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It’s mostly because mobile devices became the platform du jour to publish movie tie-in games and other similar shovelware-style titles. Development costs are lower, turnaround time is faster, expectations are lower, and audiences are larger on mobile, so it makes sense that licensors would go there.

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In addition to the rise of mobile, the relationship between a movie tie-in console game’s development cycle and the movie itself was already fraying in the mid to late 2000s. Back when AAA games could be developed by a fairly small (< 50 people) team in a year or less, it made a lot of sense to develop tie-in games alongside movies that also took around a year to film and produce. However, by the PS3/X360 era movies hadn’t really changed their production time, but AAA games were taking 2-3 years to complete. Those two time frames are essentially incongruous. Combine that with the rapidly escalating production budgets due to the increase of team sizes and the economics of a movie tie-in game weren’t really that profitable anymore. Something had to give eventually, so the transition to mobile as the platform of choice should make a lot of sense.

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