article thumbnail

AWS for Games debuts Guide to Generative AI for Game Developers, and more at GDC 2024

AWS Games

The Dynamic NPC Dialog Demo highlighted Ada, an example for building an in-game non-player character (NPC) as a generative AI application, using Unreal Engine MetaHuman by Epic Games. The event featured 30-minute panel sessions covering the top trends and technology around generative AI, cloud game development, and game backends.

AI 104
article thumbnail

Open world RPG design notes from Enderal, a big long Skyrim mod

Radiator Blog

Whenever an NPC is about to dump backstory and exposition on you, they'll ask you to take a seat. It is much better than the boring shot reverse-shot cutscene stuff going on in AAA RPGs these days, and makes Skyrim's "sit" mechanic more meaningful. Diegetically, the NPC has to prepare a machine or potion, or get supplies, or whatever.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

The Forgotten City (2021) revisited

Radiator Blog

A hostile NPC statue wakes up, which means you can lure it away from the door.) SHINY ART STYLE: The most obvious difference vs its Skyrim mod roots is the art style -- it went from 2011 pre-PBR Skyrim to 2020 UE4 Quixel 4k photoscans with subsurface scatter'd Character Creator NPCs.

NPC 52
article thumbnail

Deathloop deconstruction / design thoughts

Radiator Blog

NOT telekinesis, only works on NPCs / PvP) Havoc (temporary shield / damage buff), very useful for people who keep dying (i.e. unlike Outer Wilds, golden loop here is heavily hard-gated by quest progression, not a "true" information game, compromise with AAA market? sorry if your game happens to crash, or you get a dreaded UI freeze.

article thumbnail

‘Progressive’ AI dialog tools are a Trojan horse

Game Daily

Human writers enter details of an NPC’s roles, personality, and parameters. Ubisoft’s video demo of Ghostwriter makes the tool seem useful enough. ” Why would Ubisoft spend more money on creating a tool to do a job that humans can manage at relatively low skill and wage levels?

AI 52
article thumbnail

The three most important qualities in an RPG

Keith Burgun

AAA games are first and foremost products and their “smooth functionality” is prized above all else. Actually, let me GO OFF for a second right now about the “sprawling vista” and what it represents to me. Actual surprises are costly, they create bugs and instability, they create imbalances.

Fantasy 52