ALTERA - closed alpha v0.14.1 released!
Indie DB
JULY 1, 2023
Closed Alpha v0.14.1 Now you can enable or disable software ray tracing feature. Significant performance optimization. Average FPS should now improve by at least 50%.Now
This site uses cookies to improve your experience. By viewing our content, you are accepting the use of cookies. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country we will assume you are from the United States. View our privacy policy and terms of use.
Indie DB
JULY 1, 2023
Closed Alpha v0.14.1 Now you can enable or disable software ray tracing feature. Significant performance optimization. Average FPS should now improve by at least 50%.Now
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Mircosoft Game Dev
SEPTEMBER 7, 2022
We're working towards finalizing the feature set for 4.0 beta, reviewing many PRs which have been opened prior to our roadmap feature freeze announced a month ago. While this process is ongoing, we'll keep releasing alpha builds so here's 4.0 Same deal as usual, lots of bugs fixed and more refactoring and feature work.
Mircosoft Game Dev
AUGUST 11, 2022
We're working towards finalizing the feature set for 4.0 beta, reviewing many PRs which have been opened prior to our roadmap feature freeze announced a couple of weeks ago. While this process is ongoing, we'll keep releasing alpha builds so here's 4.0 Same deal as usual, lots of bugs fixed and more refactoring and feature work.
Mircosoft Game Dev
JULY 28, 2022
We just announced that we'll enter feature freeze next week to focus on stabilizing the existing functionality in Godot 4.0 But we're not there yet and we'll keep having frequent alpha builds until we're ready to slap the beta label on the engine. All editor builds for this alpha have been updated with a hotfix. alpha builds.
Mircosoft Game Dev
AUGUST 30, 2022
We're working towards finalizing the feature set for 4.0 beta, reviewing many PRs which have been opened prior to our roadmap feature freeze announced a month ago. While this process is ongoing, we'll keep releasing alpha builds so here's 4.0 Same deal as usual, lots of bugs fixed and more refactoring and feature work.
Mircosoft Game Dev
JUNE 15, 2022
Another couple of weeks, another alpha snapshot from the development branch, this time with 4.0 is a huge release that requires a lot of work, and because we're committed to providing dev snapshots frequently so that pre-release testers can quickly access the new features and bug fixes. alpha builds. x projects to the 4.0
Mircosoft Game Dev
JULY 1, 2022
Another couple of weeks, another alpha snapshot from the development branch, this time with 4.0 Same deal as usual, lots of bugs fixed and more refactoring and feature work. Be aware that during the alpha stage the engine is still not feature-complete or stable. alpha builds. Jump to the Downloads section.
Mircosoft Game Dev
MAY 12, 2022
Another fortnight, another alpha snapshot of the development branch, this time with 4.0 See past alpha releases for details ( alpha 1 , 2 , 3 , 4 , 5 , 6 , 7 ). Be aware that during the alpha stage the engine is still not feature-complete or stable. alpha builds. and binutils 2.37. Known issues.
Mircosoft Game Dev
JULY 14, 2022
Another couple of weeks, another alpha snapshot from the development branch, this time with 4.0 Same deal as usual, lots of bugs fixed and more refactoring and feature work. Be aware that during the alpha stage the engine is still not feature-complete or stable. alpha builds. Jump to the Downloads section.
Indie DB
OCTOBER 24, 2023
The new patch introduces a major update of the Portal Dungeon system, as well as numerous new features, improvements and bugfixes!
Mircosoft Game Dev
APRIL 28, 2022
alpha 7 comes with one week delay on our every-other-week release schedule, since I was taking some time off :) But that means it got time for even more features and bug fixes to be finalized, reviewed and merged. See past alpha releases for details ( alpha 1 , 2 , 3 , 4 , 5 , 6 ). alpha builds. This new 4.0
Mircosoft Game Dev
JUNE 2, 2022
Straight out of the Godot Sprint in Barcelona, here's another alpha snapshot of the development branch, this time with 4.0 See past alpha releases for details ( alpha 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 ). Be aware that during the alpha stage the engine is still not feature-complete or stable. alpha builds.
Mircosoft Game Dev
MARCH 24, 2022
We're continuing on our fortnightly release schedule for alpha snapshots of Godot 4.0 - this time with 4.0 See past alpha releases for details ( alpha 1 , 2 , 3 , 4 ). Be aware that during the alpha stage the engine is still not feature-complete or stable. alpha builds. Jump to the Downloads section.
Mircosoft Game Dev
SEPTEMBER 13, 2022
alpha 17 release to ensure that things work as best as we can reasonably expect before the beta phase. Be aware that during the alpha stage the engine is still not feature-complete or stable. alpha builds. alpha in general, have a look at the detailed release notes for 4.0 beta 1, and to do so we're having a (last?)
Mircosoft Game Dev
MARCH 8, 2022
We're continuing on our fortnightly release schedule for alpha snapshots of Godot 4.0 - this time with 4.0 See past alpha releases for details ( alpha 1 , alpha 2 , alpha 3 ). Be aware that during the alpha stage the engine is still not feature-complete or stable. alpha builds. What's new.
Mircosoft Game Dev
APRIL 6, 2022
We're continuing on our fortnightly release schedule for alpha snapshots of Godot 4.0 - this time with 4.0 See past alpha releases for details ( alpha 1 , 2 , 3 , 4 , 5 ). Be aware that during the alpha stage the engine is still not feature-complete or stable. alpha builds. Jump to the Downloads section.
Mircosoft Game Dev
FEBRUARY 9, 2022
alpha 1 ― the first official alpha build of our upcoming major milestone, enabling all interested users to try it out and report bugs, as well as provide feedback on the new features. branch, we're going to release new alpha builds every other week, so that testers can always have a recent version to test the latest changes.
Mircosoft Game Dev
OCTOBER 11, 2019
We released a first alpha build last week, and we want to keep a relatively short iteration cycle on future alpha and beta builds until the final 3.2 alpha 2 as a second snapshot, fixing various issues from the last build. alpha 2 as a second snapshot, fixing various issues from the last build. The features.
Mircosoft Game Dev
OCTOBER 24, 2019
alpha 3 as our next iteration, fixing various issues from the last build. As a reminder, the alpha stage corresponds for us to a feature freeze, as announced on GitHub at the end of August , which means that we will no longer consider pull requests with new features for merge in the master branch, and that until Godot 3.2
Mircosoft Game Dev
OCTOBER 6, 2019
alpha 1 , our first milestone towards the next stable installment of our free and open source game engine. This first alpha build comes relatively late in our planned release schedule, mostly because of work done on our official build infrastructure to adapt to 3.2 The features. release, we are now happy to release Godot 3.2
Mircosoft Game Dev
JANUARY 1, 2019
alpha 4 10 days ago, and it's now time for another alpha build, 3.1 This is the last alpha build before the beta stage, where we only merge critical bug fixes until the branch is stable enough for the final release. This last alpha mainly focuses on the build and release system. The features. We released Godot 3.1
Mircosoft Game Dev
DECEMBER 21, 2018
alpha 3 last week, and it's now time for another alpha build, 3.1 We plan to have a last alpha build within one week, and then we should be ready to move into the beta stage, where we only merge critical bug fixes until the branch is stable enough for the final release. version includes all the new features (and subsequent bugs!)
Mircosoft Game Dev
NOVEMBER 2, 2018
Two months after our previous alpha , we are pleased to release Godot 3.1 alpha 2 , a new development snapshot of the master branch, moving slowly but steadily towards the beta status. version includes all the new features (and subsequent bugs!) The features. Contrarily to our 3.0.x It's been 9 months since the 3.0
Mircosoft Game Dev
DECEMBER 12, 2018
Already more than a month since our previous alpha , yet we haven't been idle in the meantime. version includes all the new features (and subsequent bugs!) version includes all the new features (and subsequent bugs!) The features. Contrarily to our 3.0.x Contrarily to our 3.0.x It's been over 10 months since the 3.0
Mircosoft Game Dev
AUGUST 31, 2018
alpha 1 is our first milestone towards the stable release of Godot 3.1, version includes all the new features (and subsequent bugs!) This way, we can focus on what we already have, finish and polish the major features which are still in progress (e.g. The features. Mono ( alpha C# support) - you need Mono SDK 5.12.0
Mircosoft Game Dev
OCTOBER 31, 2017
alpha 2 is out, ready for your testing! IMPORTANT: This is an alpha build, which means that it is not suitable for use in production, nor for press reviews of what Godot 3.0 The features. Of course, the main feature many have been waiting for is the Mono support. A little treat (or is it a trick?) stable release.
PreMortem.Games
JANUARY 3, 2024
As we are still in early alpha, that may change in the future though. A standout feature of Chasmal Fear is the multiple player choices system and randomized events. . “Most of the creatures you see are mutants. This approach allowed them to create a compelling gameplay loop and build a captivating story around it.
Cocos
APRIL 27, 2023
If you want to eliminate the black edges in Bilinear mode, you need to premultiply the map alpha and change the blend src of the image to ONE. X does not support this feature, so you need to use TexturePacker to do it. Currently CocosCreator 3.X
Grid Sage Games
DECEMBER 22, 2023
, though definitely less so outside that, as evidenced in part by the lower blog activity until very recently :P This trend held in 2023, in fact marking the first time I’ve spent more than twice as much time on building Cogmind rather than doing other supporting work since the pre-alpha days! All your base are belong to us.
Logic Simplified
APRIL 1, 2024
UE5’s features and functionality have further expanded to include experimental new features for rendering, animation and simulation. Testing: Each feature, as well as the mechanics of the game, need to be tested for quality control. Unreal Engine has fast grown to be the most trusted engine in the world.
Mircosoft Game Dev
NOVEMBER 29, 2022
We have been in feature freeze since mid-August and have been focused on fixing workflow breaking bugs since then (well, we have accepted some small features and enhancements on occasion). branch into our main development branch and other contributors joined in to add features and fix bugs. prior to release is in full swing.
Mircosoft Game Dev
JANUARY 10, 2023
Over the course of the last four months the engine has seen many changes, making it more stable and feature complete, and it's getting very close to the state that we would be happy with. The illustration picture for this article is from The Mirror , an upcoming all-in-one game and game development platform currently in Closed Alpha.
Nvidia
JUNE 21, 2023
Streamline is an open-source cross-IHV framework that simplifies the integration of features like DLSS 3. Integrate without any features and focus on tasks such as manual hooking and resource state tracking. Integrate NVIDIA Reflex through Streamline: Add Reflex and its sub-features to the rendering pipeline.
Mircosoft Game Dev
NOVEMBER 6, 2019
After three well-tested and quite stable alpha builds, we're now ready to enter the beta stage for the upcoming Godot 3.2 release as stable as possible with continuously increasing the scope of its new features. The features. For changes since the last alpha build, see the list of commits. We thus publish Godot 3.2
Grid Sage Games
NOVEMBER 18, 2023
And although I don’t usually go into building such a mode with the intent to test ideas potentially applicable in the regular game, the results often do inspire such features down the line. The ability to disguise oneself like this has been requested by players since Cogmind’s alpha days (shout out to its main proponent, zxc!),
Mircosoft Game Dev
JULY 17, 2021
As the alpha of Godot 4.0 This means that the same things are supported and more features are added in. Many of these added features allow for better optimization so, in practice, performance in itself should be better. On the surface it should be obvious that, the more features and toggles you add, this has a performance cost.
Mircosoft Game Dev
NOVEMBER 4, 2022
But the "1" in beta 1 means that it's only the first step of the journey, and like for the alpha phase, we're going to release new beta snapshots roughly every other week. Some of the most notables feature changes in this update are: Android: Use proper types for converting Java float/double arrays ( GH-67581 ).
Mircosoft Game Dev
MARCH 23, 2022
In parallel to our work on the upcoming feature releases Godot 3.5 ( with a second beta ) and 4.0 ( now at alpha 4! ), we backport important fixes to the stable 3.4 Core: Revert "Fix ProjectSettings has_setting() when used on a overriden setting with feature tags" ( GH-58859 ). branch for use in production.
Mircosoft Game Dev
JANUARY 10, 2023
Over the course of the last four months the engine has seen many changes, making it more stable and feature complete, and it’s getting very close to the state that we would be happy with. The illustration picture for this article is from The Mirror , an upcoming all-in-one game and game development platform currently in Closed Alpha.
Nvidia
JANUARY 15, 2021
With features that improve video, audio, and augmented reality, the SDK has the potential to massively improve the output of different types of media, vastly improving the user experience for various use cases. What new features or SDKs from NVIDIA are you looking forward to now? What excited you most about NVIDIA Broadcast Engine?
Nvidia
MARCH 20, 2023
Streamline is the NVIDIA open-source cross-IHV framework that simplifies the integration of features like DLSS 3. This SDK demonstrates best practices for building a path tracer using the latest versions of the following tools and features: DLSS 3 for super-resolution and frame generation, to multiply performance.
Mircosoft Game Dev
JULY 26, 2017
is mostly feature-complete and ready for broader testing by the Godot community. We are therefore releasing a first alpha snapshot for existing users to play with and report bugs. IMPORTANT: This is an alpha build, which means that it is not suitable for use in production, nor for press reviews of what Godot 3.0 The features.
Mircosoft Game Dev
NOVEMBER 30, 2017
s development officially entered the beta stage last week, which coincides for us with what we name the feature freeze : from now on, no new features will be merged in the master branch, as the focus will be fully on fixing existing issues to stabilize the current feature set. beta 1 , just one month after the previous alpha 2.
Expert insights. Personalized for you.
We have resent the email to
Are you sure you want to cancel your subscriptions?
Let's personalize your content