Yes, You Can Animate Thousands of Characters in Real-Time
The GameDev Guru
MAY 12, 2022
Discover the performance challenges of crowd rendering & how to render thousands of character in Unity within your tight performance budget
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The GameDev Guru
MAY 12, 2022
Discover the performance challenges of crowd rendering & how to render thousands of character in Unity within your tight performance budget
Cocos
FEBRUARY 8, 2023
I want to use shader to draw circle on spine animation (result of animtion after render) without using texture renderer, but in shader uv0 it calculates on atlas so the result is not as expected. Can anyone help me?
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Game Designing
JULY 23, 2023
Animation is not just about quirky or cartoonish images; it’s also about conveying a message, story, or narrative. Animation is a creative and effective way to tell a story, so much so that the global animation industry was worth $395 billion in 2022 according to a Yahoo! What Is an Animation Portfolio? Finance report.
Mircosoft Game Dev
NOVEMBER 7, 2022
This post will talk about animation retargeting, a new feature coming in Godot 4.0. Recently, a lot of attention has been paid to the 3D features of Godot 4 that have been improved such as rendering, physics, etc. I am so honored to write this blog post as a member of Godot's animation team. Godot has a simple animation system.
Ask a Game Dev
NOVEMBER 1, 2023
I don't think that we'll ever see pre-rendered cutscenes go away permanently. As in-engine rendering improves, AAA games will likely move away from pre-rendered cutscenes but AAA games are far from the only games that use cutscenes and have engines that can render high quality cinematic visuals (e.g.
Unity Blog
APRIL 24, 2023
Discover how Chocolate Tribe used Ziva’s powerful simulation and deformation software to create a photoreal, animated Muhammad Ali for an advertisement.
Cocos
APRIL 12, 2023
Hi, in my game I used alot of spine animation. But the render overhead is quite high compare to sprite even when I set timeScale = 0 and cache to SHARE_CACHE. I don’t want to create separate for that spine to save memory usage. So how can I optimize this? Thanks in advance.
Moonmana
NOVEMBER 14, 2022
What is Animation? Animation occupies an essential place in the video game development industry. Everyone has heard this term but does everyone know precisely what animation is? . In simple terms, animation means rapidly displaying still images in sequence to create the illusion of movement. What is 2D Animation?
Ask a Game Dev
APRIL 3, 2024
One of my favorites was detecting animated background characters on screen, skipping 80% of their animation updates, and instead interpolating between the animation frames during the missing frame updates. Join us on Discord ] and/or [ Support us on Patreon ] Got a burning question you want answered?
Mircosoft Game Dev
NOVEMBER 7, 2022
This post will talk about animation retargeting, a new feature coming in Godot 4.0. Recently, a lot of attention has been paid to the 3D features of Godot 4 that have been improved such as rendering, physics, etc. I am so honored to write this blog post as a member of Godot’s animation team. What is “Animation Retargeting”?
Ask a Game Dev
MARCH 21, 2024
The best optimization is often not to render anything at all. If the hardware doesn't have to render and animate a thing, it saves a lot of processing time. We do this by not rendering models that the player can't see (e.g. and also by not rendering the parts of the model that the player can't see (e.g.
Game From Scratch
DECEMBER 20, 2023
This release is packed with new features including Direct3D 12 and Vulkan being default renderers, massive performance improvements across the board, new animation and rendering tools and much more. GameFromScratch.com Unigine 2.18 Released The Unigine game engine just released Unigine 2.18. Highlight features of the Unigine 2.18
Nvidia
NOVEMBER 8, 2021
Deserted house in the night, rendered In RedShift. Blue car on the street with sunlight , rendered In RedShift. Red fabric with golden texture rendered with Houdini XPU. For the most performance-minded with memory to spare, curves can be rendered much faster by using the build flag OPTIX_BUILD_FLAG_PREFER_FAST_TRACE.
Game Industry News
FEBRUARY 9, 2023
Even if you’ve never watched an episode of The Animated Series , odds are, you’ve heard mention of the events that take place in “Yesteryear,” even if you are unfamiliar with the episode title. Fontana, it is perhaps the best of the animated episodes and one of the most influential. Written by D.C.
DameDev.tv
FEBRUARY 28, 2023
As an Animation & Art Director, I'm always looking for better ways to help my team complete their job faster, with less stress. In Getting Everyone on the Same Page One of the major problems of working with a team of animators, is trying to get everyone to understand what you and the designers want. since 2015!
Cocos
JANUARY 9, 2024
Looks like they just stop rendering and causing glitches The issue happens on: Cocos 3.X Hello, am I the only one who is experiencing broken Spines after Chrome update on mobile? X + Chrome v120.0.6099.144 + Android 12,13 Doesn’t happen on: Cocos 2.X
Cocos
JANUARY 4, 2024
Looks like they just stop rendering and causing glitches The issue happens on: Cocos 3.X Hello, am I the only one who is experiencing broken Spines after Chrome update on mobile? X + Chrome v120.0.6099.144 + Android 12,13 Doesn’t happen on: Cocos 2.X
Cocos
JANUARY 4, 2024
Looks like they just stop rendering and causing glitches The issue happens on: Cocos 3.X Hello, am I the only one who is experiencing broken Spines after Chrome update on mobile? X + Chrome v120.0.6099.144 + Android 12,13 Doesn’t happen on: Cocos 2.X
Logic Simplified
APRIL 1, 2024
UE5’s features and functionality have further expanded to include experimental new features for rendering, animation and simulation. Look for companies that offer full-cycle game development services, that cover everything from art, animation, VR/AR/XR-based development, right up to game testing. Is it well-defined?
Cocos
JANUARY 12, 2024
Looks like they just stop rendering and causing glitches The issue happens on: Cocos 3.X Hello, am I the only one who is experiencing broken Spines after Chrome update on mobile? X + Chrome v120.0.6099.144 + Android 12,13 Doesn’t happen on: Cocos 2.X
Mircosoft Game Dev
DECEMBER 9, 2022
Some of the most notables feature changes in this update are: Animation: Add track validator to AnimationPlayerEditor to detect tracks which have error ( GH-68770 ). Animation: Refactor process of animation to retrive keys more exactly ( GH-69336 ). Rendering: Properly remap roughness when reading from radiance map ( GH-69514 ).
Mircosoft Game Dev
JANUARY 10, 2023
This beta includes a few big changes which may interest a lot of users: Animated sprites, both 2D and 3D, now support options for more precise timing of individual frames ( GH-65609 ). Animation: Add animation_started/finished signals to AnimationTree and fix time accuracy in StateMachine ( GH-70278 ).
PreMortem.Games
OCTOBER 11, 2023
Specifically there are some performance implications of rendering a world from a far out zoom level, and also loading of content becomes a bit more complicated when you can transition quickly between the different worlds.” The art, sounds, and animation need to communicate the puzzle logic effectively.”
Logic Simplified
FEBRUARY 25, 2024
It offers high-quality lighting for applications and for making iterations of animations and still images. For interior scenes and close-up exteriors in architecture, Lumen is highly effective and makes rendering easy, comfortable, and quick and offers the highest quality at the same time.
Mircosoft Game Dev
DECEMBER 23, 2022
This beta includes a few big changes which may interest a lot of users: A lot of bug fixes and improvements in these areas particularly, check out the PRs listed below: Animation, Navigation, GDScript, Rendering. So with this beta release *_degrees properties are restored for use in code and animations ( GH-70263 ).
Game Designing
OCTOBER 2, 2023
You may have seen some 2D or 3D animated movies and video games that look like they were hand-drawn or have a cartoon-like style. Usually, Japanese anime films and video games feature this distinct look. This type or technique of animation is known as cel-shading animation. Some also refer to it as toon shading.
Cocos
JUNE 11, 2023
Render Graph The Render Pipeline customization based on Render Graph will be officially available to developers in version 3.8. The documentation for the Render Graph and pipeline customization is not yet ready, please give us more patience, we will provide the complete documentation before the official release of 3.8.
Mircosoft Game Dev
JANUARY 27, 2023
Flag dirty dependencies when GeometryInstance dependencies change in renderer ( GH-71581 ). Fix a handful of regressions from some of the bigger input and animation changes merged for beta 15. The illustration picture for this article is from Halls of Torment , a roguelite action RPG with retro late-90s pre-rendered 2D graphics.
Game From Scratch
SEPTEMBER 6, 2023
release including incremential improvements to the engine’s rendering and lighting capabilities, improvements to the build process and new experimental features including a skeletal animation feature and new support for VDB … Unreal Engine 5.3 The popular Unreal game engine gets several new improvements with the 5.3
Mircosoft Game Dev
NOVEMBER 23, 2022
Tokage greatly optimized the animation blend tree process, which should give a nice performance boost on complex animations ( GH-68593 ). Some of the most notables feature changes in this update are: Animation: Optimize animation blend tree process ( GH-68593 ). Rendering: Fix Variable Rate Shading issues ( GH-68710 ).
Ask a Game Dev
APRIL 8, 2024
building environments, creating animations and rigs, building the technology), and then do the things that take less time to complete later. Making changes to pre-rendered FMV was untenable, so everything in the FMV sequences had to be locked in very early on in order to get it all done on time.
Mircosoft Game Dev
JANUARY 20, 2023
Animation: Tweak the name for new animations in the editor ( GH-48570 ). Animation: Add next/reset function to AnimationStateMachine ( GH-71264 ). Animation: Allow AnimationStateMachine / AnimationNode to restart when transitioning to the same state ( GH-71418 ).
Mircosoft Game Dev
JANUARY 10, 2023
This beta includes a few big changes which may interest a lot of users: Animated sprites, both 2D and 3D, now support options for more precise timing of individual frames ( GH-65609 ). Animation: Add animation_started/finished signals to AnimationTree and fix time accuracy in StateMachine ( GH-70278 ).
Filmustage
OCTOBER 6, 2023
In his groundbreaking film "A Trip to the Moon" (1902) , Méliès used stop-motion animation, miniatures, and practical effects to create fantastical scenes. One of the prominent figures of this era was Ray Harryhausen , a stop-motion animator known for his meticulous craftsmanship.
Mircosoft Game Dev
DECEMBER 23, 2022
This beta includes a few big changes which may interest a lot of users: A lot of bug fixes and improvements in these areas particularly, check out the PRs listed below: Animation, Navigation, GDScript, Rendering. So with this beta release *_degrees properties are restored for use in code and animations ( GH-70263 ).
Mircosoft Game Dev
NOVEMBER 14, 2022
However, with the ever-increasing visual fidelity of their rendering engines, game engines have grown in popularity for situations that demand high-end visuals. These use cases include architecture visualization, cinema, animation and cutscene rendering. Recording procedurally generated animations or motion design.
Mircosoft Game Dev
JANUARY 13, 2023
A refactor of Animation APIs to change the stop(reset: bool) to two separate stop() and pause() methods ( GH-71218 ), as was heavily requested by the community. As always, a bunch of nice rendering fixes! Some of the most notables feature changes in this update are: Animation: Split pause() from AnimationPlayer's stop() ( GH-71218 ).
Mircosoft Game Dev
NOVEMBER 14, 2022
However, with the ever-increasing visual fidelity of their rendering engines, game engines have grown in popularity for situations that demand high-end visuals. These use cases include architecture visualization, cinema, animation and cutscene rendering. Recording procedurally generated animations or motion design.
Cocos
MAY 9, 2023
ENGINE Features ● Custom Render Pipeline based on Render Graph supports for GLES backend ● Deprecated interfaces, such as addRasterView, addComputeView, etc., Fixed animation switch issue when GPU INSTANCING is enabled for the material of SkinnedMeshRenderer. Cocos Creator 3.7.3 Release Notes Download Cocos Creator 3.7.3
PreMortem.Games
OCTOBER 27, 2023
Chaosmonger Studios , based in Tallinn, Estonia, is a multimedia production company specializing in everything from documentaries, science fiction films and animations to music video, graphic design and video games. Created and animated by hand, frame after frame, but integrated into a three-dimensional setting.
Catnip Games
DECEMBER 18, 2022
While migrating the rendering & platform code to Sokol I saw a lot of my own old code. Another for timing, to enable animating the states. Another for timing, to enable animating the states. Also changed the rendering of geometry primitives in the UI to use SDF instead of the old 9-patch technique. Much better!
Nvidia
MAY 28, 2023
The number of pre-recorded lines has grown, the number of options a player has to interact with NPCs has increased, and facial animations have become more realistic. Developers of middleware, tools, and games can use NVIDIA ACE for Games to build and deploy customized speech, conversation, and animation AI models in software and games.
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