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Yes, You Can Animate Thousands of Characters in Real-Time

The GameDev Guru

Discover the performance challenges of crowd rendering & how to render thousands of character in Unity within your tight performance budget

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Use shader for spine animation

Cocos

I want to use shader to draw circle on spine animation (result of animtion after render) without using texture renderer, but in shader uv0 it calculates on atlas so the result is not as expected. Can anyone help me?

Shaders 40
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Dos and Dont’s of an Animation Portfolio Website

Game Designing

Animation is not just about quirky or cartoonish images; it’s also about conveying a message, story, or narrative. Animation is a creative and effective way to tell a story, so much so that the global animation industry was worth $395 billion in 2022 according to a Yahoo! What Is an Animation Portfolio? Finance report.

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Animation Retargeting in Godot 4.0

Mircosoft Game Dev

This post will talk about animation retargeting, a new feature coming in Godot 4.0. Recently, a lot of attention has been paid to the 3D features of Godot 4 that have been improved such as rendering, physics, etc. I am so honored to write this blog post as a member of Godot's animation team. Godot has a simple animation system.

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Use shader for spine animation

Cocos

What I need is to get the uv of the animation render result, i am using cocos creator 2.1.3. Where can I find it in the source code?

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On the topic of cutscenes, do you think we will get to the point where fully pre-rendered cutscenes will be phased out entirely? Are there any other advantages to having a cutscene be pre-rendered rather than in engine besides the cutscene being “prettier” than the base graphics?

Ask a Game Dev

I don't think that we'll ever see pre-rendered cutscenes go away permanently. As in-engine rendering improves, AAA games will likely move away from pre-rendered cutscenes but AAA games are far from the only games that use cutscenes and have engines that can render high quality cinematic visuals (e.g.

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Chocolate Tribe honors Muhammad Ali's legacy with Ziva-rendered ad

Unity Blog

Discover how Chocolate Tribe used Ziva’s powerful simulation and deformation software to create a photoreal, animated Muhammad Ali for an advertisement.

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