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The gorgeous visuals of Bionic Bay that Juhana Myllys calls Painterly Pixel Art

PreMortem.Games

The game started as a demo shown on Reddit, but picked up momentum when Badland art director Juhana Myllys offered to mix and match his distinct artwork with the gameplay. I told them I had already created some early concept art and design work for my next game and that it would fit perfectly into it.

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DPaint.js — Modern Deluxe Paint Inspired Pixel Art App

Game From Scratch

GameFromScratch.com DPaint.js — Modern Deluxe Paint Inspired Pixel Art App DPaint.js is a free and open source pixel art application heavily inspired by Deluxe Paint. Deluxe Paint was the most common painting application for game art in the 80s-90s, used by studios such as iD Software, Lucas Arts, Sega and more.

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How To Draw Pixel Art

DameDev.tv

Rick Davidson & Tim Ruswick* are joined by Reece Geofroy to talk all things pixel art and how to get good at it. We also have a new Pixel Characters course from Reece, you can check that out here. You can also check out Reece’s pixel art game Monster Tribe on Steam.

Pixel 57
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Humble Game Design Book + Pixel Art Course Bundles

Game From Scratch

GameFromScratch.com Humble Game Design Book + Pixel Art Course Bundles There are a pair of Humble Bundles of interest to game developers launched today on Humble, the Game Design and AI Featuring Steve Rabin bundle and the Complete Pixel Art Online Course by Mammoth Interactive bundle.

Pixel 58
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Innkeep - Pixel Art Characters

Indie DB

Presumably you, dear reader, are interested in learning a thing or two about it. Well, good news. I’m going to share 8 tangible lessons you can take with you for improving your own work.

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Pixel perfect rendering problem

Cocos

I’m having trouble rendering pixel art without sub-pixel distortion. All I’ve done with this project is imported a TMX file as a tilemap, and while it renders correctly in game without modifications, it renders incorrectly in the editor and also when using integer scaling (2x, 3x, etc).

Pixel 52
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Pixel perfect rendering problem

Cocos

I’m having trouble rendering pixel art without sub-pixel distortion. All I’ve done with this project is imported a TMX file as a tilemap, and while it renders correctly in game without modifications, it renders incorrectly in the editor and also when using integer scaling (2x, 3x, etc).

Pixel 52