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Game Prototype Development – Everything you need to know

iXie gaming

In game development, one of the most essential aspects is prototyping. In today’s world, game development is an art, and quite inarguably, it is one of the most complex and intricate art forms. In this article, you’ll learn some significant and exciting things about the development of game prototypes.

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COCOON creator Jeppe Carlsen “I never compromise on playability”

PreMortem.Games

The game immerses players in a captivating odyssey across worlds within worlds, beckoning them to master the art of world-leaping mechanics to uncover a cosmic mystery. Complex feature The core concept of worlds within worlds was the first feature prototyped for Cocoon, undergoing substantial improvement and iteration.

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Game art vs game design: What is the difference?

Logic Simplified

Since most of us are unaware of the process of creating a game, we usually confuse game design and game art as being the same. In this blog, we will discuss the difference between game art vs game design and how each plays a unique role in game development. What is the difference between game art vs game design?

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The art of puzzle design • Escape Mail’s historical fiction in interactive storytelling

PreMortem.Games

Step 2: Prototype. The post The art of puzzle design • Escape Mail’s historical fiction in interactive storytelling appeared first on PreMortem Games. Gamedesign Reynolds explains how the episodes are built. “We We have different individuals on our team who thrive at different parts of the creative process. Step 1: Wonder.

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The Importance and Benefits of Outsourcing Game Art Production 

iXie gaming

It’s likely that if you’re reading this right now, you’ve already considered the benefits and drawbacks of outsourcing game art. However, we’ll be focusing on the benefits and importance of outsourcing art production services. In-house artists can be costly, particularly for smaller companies.

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CGS 3D Visualization Dept. Head Presents on Chaos Unboxed Panel

CG Spectrum

Nicklas and other industry pros discussed how art and technology intersect and explored interesting ways to accelerate creativity in your work and in your art. CG Spectrum's very own Nicklas Byriel, Department Head of 3D Visualization , recently participated in an expert panel on Chaos Unboxed, presented by Chaos Group.

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Solo dev Jason Larabie of Rodent Games works after hours on Artificer’s Tower “I live a dual life” 

PreMortem.Games

Sound design, art direction, marketing, you name it. I lean heavily on text for as long as possible, postponing prototyping until it’s absolutely necessary. This isn’t a truly solo project, as I’ve had some contractors help out immensely in concept art, sound, and on the PR front.” And the biggest pitfalls?

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