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Creating and Working with Textures in Affinity Designer

2d Game Art Guru

Creating and Working with Textures in Affinity Designer Affinity Designer Video tutorials These two new videos focus on the use of textures in Affinity Designer. Create and work with textures from photos taken with your mobile phone. It’s not entirely necessary for most texturing tasks. older tutorials ].

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Can't set texture for spriteframe

Cocos

i wrote a little code to load asset texture from resource. i’m using cocos creator 3.7.0 var tex = Array(25).fill(new

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How can I exclude native assets?

Cocos

we can go to the source file and resize the texture. Well you can’t, but you can make this to reduce the file size. If we use a custom game engine. In any photo image editor we can resize the files. Now what I really want to do but seems to be the best option for now.

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Practical Use of Render Textures

The Knights of Unity

And even before an era of SRPs (Scriptable Render Pipelines), there was a good amount of solid features like today’s topic: Render textures. In this post I’m going to explain to you how to use render textures in your game. For shaders, I used Amplify Shader Editor to add some visual effects on top of the render texture.

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Godot 4.x 3D Tutorial: Lighting, Shadows and Global Illumination

Game From Scratch

We cover topics including lighting and shadows, world environment, emissive textures, global illumination and more. The tutorial is video only and uses assets from the GameMasters […] The post Godot 4.x GameFromScratch.com Godot 4.x x (Godot 4.2 specifically in this example) game engine.

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How can I exclude native assets?

Cocos

I’m trying to reduce the file size of my game, and I found it always import some sky box textures. On the Android platform this are the files I talk about. uploads/default/original/3X/5/a/5a7cc7f0d06a450072d55640be449367804c55df.mp4 This files are from the Internal/default_skybox…

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[Cocos Creator 2.4] need help in loading multi image from S3

Cocos

This is the code for loading file from S3. var atlas = filePath + this.onlyFileName + ‘.atlas’; atlas’; cc.loader.load({ url: atlas, type: ‘txt’ }, (error, atlasJson) => { var ske = filePath + this.onlyFileName + '.json'; This is the code for loading file from S3. var atlas = filePath + this.onlyFileName + ‘.atlas’;

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