[Tutorial]Static-Occlusion-Culling, A great solution for improving culling performance during rendering - Guide to Cocos Cyberpunk Source Code
Cocos
MAY 14, 2023
The essence of offline culling is: pre-baking scene visibility and quickly culling unseen models during rendering. As long as we have a way to quickly determine which models can’t be seen from the current camera position, we can hide them before submitting data for rendering, thereby reducing draw calls and lessening the GPU rendering burden.
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