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[Tutorial]Static-Occlusion-Culling, A great solution for improving culling performance during rendering - Guide to Cocos Cyberpunk Source Code

Cocos

The essence of offline culling is: pre-baking scene visibility and quickly culling unseen models during rendering. As long as we have a way to quickly determine which models can’t be seen from the current camera position, we can hide them before submitting data for rendering, thereby reducing draw calls and lessening the GPU rendering burden.

Culling 52
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What is Level of Detail (LOD) in 3D Modeling? | Techniques & software

CG Spectrum

LOD helps to manage the computational requirements of rendering complex scenes (essentially reducing the file size/amount of data of the 3D model), allowing for smoother and more efficient performance while preserving visual quality.

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Cocos Creator 3.8.2 LTS has been released!

Cocos

Fixed the issue where bundle configuration was imported, and missing scene data in the bundle was not automatically completed. Fixed the issue of not finding node data when opening other prefabs from animation mode. Fixed the issue of failure to import PNG format images exported by Blender.

Baking 40
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Introducing the new "last minute" lightmapper

Mircosoft Game Dev

The solution to these problems is to add support for a more traditional lightmapper (pre-baked light texture). Lightmapper looks pretty nice: Of course, GIProbe still has the advantages of being real-time, easier to set up (no unwrap or bake), supports rough refletions (which look great), and light affects dynamic objects more accurately.

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Maintenance release: Godot 3.3.2

Mircosoft Game Dev

Notably, Windows users could experience crashes when baking lightmaps. Games exported with a ZIP data package could also trigger a crash on exit. Editor: Fix editor crash when exporting profiler data ( GH-48917 ). when exiting a project running from a ZIP data pack. was thus subject to this crash when baking lightmaps.

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Design review: Botany Manor as a quiet dark detective game

Radiator Blog

Botany Manor is a 3 hour first person puzzle game about growing plants while exploring a big beautiful fancy house that smells like British Bake-Off. A more scientific game would get you to design an experiment, to perform your own science and collect data. I'm disappointed, but I understand why the devs made these choices.

Puzzle 69
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Cocos Creator v3.8.2 Community Test Version

Cocos

Fix the issue where the scene data in the bundle is missing after importing the build configuration and auto-completion is not performed. Fix the issue where opening other prefabs from the animation mode prompts that node data cannot be found. Fix the issue where the baking result of the light probe is lost after moving the probe.

Texture 40