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Triband finds the absurd in mundane things “You never expect a car to have legs”

PreMortem.Games

is a racing game featuring a car on legs. Mix all-purpose flour, vanilla sugar, and baking powder and add to the bowl. Mix all-purpose flour, vanilla sugar, and baking powder and add to the bowl. Bake at 200 C (400 F) for about 22.5 Bake the cake for another 10 minutes and it should be done.

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What is Level of Detail (LOD) in 3D Modeling? | Techniques & software

CG Spectrum

3D modelers apply many processes to improve the look and usability of their assets when creating the characters, props, and sets that feature in your favorite video games and films. For example, when viewing an object from far away, only basic features such as color and geometry may need to be visible. will be required.

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Game Stack Live to Feature RTXDI and Minecraft Graphics Sessions (April 20-21)

Nvidia

Traditionally, game developers have baked most lighting and supported a small number of “hero” lights that are computed at runtime. RTXDI: Details on Achieving Real-time Performance RTXDI offers realistic lighting of dynamic scenes that require computing shadows from millions of area lights.

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Cocos Creator 3.8.2 LTS has been released!

Cocos

Below are some feature improvements, issue fixes, and documentation updates in version 3.8.2. Features Engine Enhanced support for multiple lights, CSM, and multiple light shadows in the pipeline. Fixed the issue where moving the probe point after baking the light probe caused the loss of the baked effect of the probe.

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D2 log 057 – Tiles, pt.2

Catnip Games

They are now baked into tiles, so map editing is much easier. However I now use its multi-layer feature to draw the fences, because they need to have separate ground / shadow / foreground layers for proper z-ordering. I also changed the way fences are placed on the map. The metatile system is still in place but without the editor.

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Theia Interactive Generates Realistic and Interactive Scenes with DLSS and RTX Global Illumination

Nvidia

Because the lighting is baked in, it’s difficult to test out multiple lighting scenarios. Theia could have pre-baked all of the configurator customization options, but that would have resulted in thousands of configurations for custom models. So pre-baking all of those options would have been nearly impossible.

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Joan Fons is hired to work on Godot's rendering

Mircosoft Game Dev

Here you can see some screenshots: Comparison between no indirect lighting (top), and baked indirect lighting (bottom) in the TPS demo. Cornell box test using baked indirect lighting. My latest big contribution to the engine is the new CPU lightmapper, which will be landing with the 3.2.4 Scene by NHodgesVFX. finish line.

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