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Cocos Creator 3.8.2 LTS has been released!

Cocos

Editor Fixed the issue where new scripts would not run after importing a resource package. Fixed the potential freezing of the preview when scripts were frequently modified. Fixed the issue where moving the probe point after baking the light probe caused the loss of the baked effect of the probe.

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Cocos Creator v3.8.2 Community Test Version

Cocos

Fixes Fix the issue where the new script will not run after importing the resource package and can only be restarted. Fix the issue where preview may be stuck if the script is modified frequently. Fix the issue where the baking result of the light probe is lost after moving the probe. Feedback source ) Fix the issue where cc.js

Texture 40
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Navigation Server for Godot 4.0

Mircosoft Game Dev

Runtime navigation mesh baking. Now the NavigationRegion can be added during gameplay, and it's possible to change its transform or even bake the navigation mesh data at runtime. Remember to hit the button Bake NavMesh to bake the navigation data, as you used to do in 3.x! Runtime baking. Multi-threading safety.

Agent 52
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New improvements for GPUParticles in Godot 4.0

Mircosoft Game Dev

To solve this, it is now possible to emit particles manually by calling a function from the script API: Sub-Emitters. Emitting particles manually is not only possible from script. Baked SDF Collision. It bakes an area of a custom resolution as a signed distance field. To solve this, the SDF collider was added.

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Maintenance release: Godot 3.5.1

Mircosoft Game Dev

Animation: Fix AnimationNode has_filter not being called in scripts ( GH-64560 ). GUI: Expose Tabs set / get_tab_button_icon() to scripting ( GH-64707 ). Navigation: Exclude disabled StaticBody collisions from NavigationMesh baking ( GH-65775 ). Animation: Fix crash when playing SceneTreeTween right after finishing ( GH-65896 ).

Baking 52
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Project Structure - Guide to Cocos Cyberpunk Source Code

Cocos

2、LightFX The lightmaps generated by the Lightmap Baking System will be automatically stored in this folder, and there is no need to manually modify the contents inside it. 5、scene The cube textures produced by the Reflection Probe baking system will be automatically saved in a folder specific to each scene.

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Maintenance release: Godot 3.5.1

Mircosoft Game Dev

Animation: Fix AnimationNode has_filter not being called in scripts ( GH-64560 ). GUI: Expose Tabs set / get_tab_button_icon() to scripting ( GH-64707 ). Navigation: Exclude disabled StaticBody collisions from NavigationMesh baking ( GH-65775 ). Animation: Fix crash when playing SceneTreeTween right after finishing ( GH-65896 ).

Baking 40