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What is Level of Detail (LOD) in 3D Modeling? | Techniques & software

CG Spectrum

It helps reduce the amount of detail by simplifying polygons and textures as they get further away from the camera. Generally, the closer to camera, the more level of detail (surface details, textures, shadows, etc. These texture maps are then applied to the lower polygon count model to give it a more detailed and realistic appearance.

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Cocos Creator 3.8.2 LTS has been released!

Cocos

Adjusted the scrollbar of various module panels in the project settings, optimized texture compression interface interaction (need to test if there are any abnormal displays on various pages, especially the texture compression page). Optimized texture compression task scheduling and build progress display during compression.

Baking 40
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D2 log 057 – Tiles, pt.2

Catnip Games

In addition to the visible texture, each tile had a lower resolution bitmap which defined the material at a given spot. They are now baked into tiles, so map editing is much easier. The new tileset is coming together nicely. I made a “master sheet” with all the tiles to keep things organized.

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Introducing the new "last minute" lightmapper

Mircosoft Game Dev

The solution to these problems is to add support for a more traditional lightmapper (pre-baked light texture). Light is precomputed offline and rendered to a texture, which is then used by the geometry. Godot lightmapper works with one texture per mesh, so sharing UVs between meshes will not give you more optimization.

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Cocos Creator v3.8.2 Community Test Version

Cocos

Adjust the scrollbars of each panel in the project setting module, and optimize the interaction of texture compression interface (need to test whether the display is normal on each page, especially the texture compression page). Fix the issue where the baking result of the light probe is lost after moving the probe.

Texture 40
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Godot 4.0 will get a new, modernized lightmapper

Mircosoft Game Dev

Most scenes bake in seconds instead of minutes or hours. branch uses state of the art algorithms to ensure the maximum possible quality: Bakes geometry to lightmap coordinates using the actual rendering code, so any existing shader or material works. Allows baking dynamic and static lights. Features of the new Godot 4.0

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Cocos Creator 3.7.3 comes with an update to Cocos Effect

Cocos

Fixed bone animation texture size error on some platforms that don’t support float point texture format. Fixed the issue of failed compression after configuring Custom Compress Format for texture in the project protocol program ● Fixed the Add Component button not showing in the Inspector panel after exiting animation editing mode.

Terrain 52