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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

beta releases. We took a bit longer to prepare this beta as there were a number of fairly big GDScript refactoring PRs (needed to fix many bugs), which we wanted to merge all at once. As such we expect that this beta 11 might introduce some new GDScript regressions, which we'll aim to fix for beta 12 next week.

Beta 105
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Dev snapshot: Godot 3.6 beta 3

Mircosoft Game Dev

This third snapshot adds long awaited 2D physics interpolation, and another great optimization with 2D hierarchical culling. Slowly but surely, Godot 3.6 is shaping up to be a great release.

Culling 74
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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

beta releases. We took a bit longer to prepare this beta as there were a number of fairly big GDScript refactoring PRs (needed to fix many bugs), which we wanted to merge all at once. As such we expect that this beta 11 might introduce some new GDScript regressions, which we’ll aim to fix for beta 12 next week.

Beta 81
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Dev snapshot: Godot 3.5 beta 2

Mircosoft Game Dev

beta 2 should be worth the wait! This is a big update with close to 350 commits from 82 contributors since the previous beta! This is a big update with close to 350 commits from 82 contributors since the previous beta! and included in this beta are: Asynchronous shader compilation + caching (ubershader) ( GH-53411 ).

Beta 52
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Dev snapshot: Godot 3.5 beta 3

Mircosoft Game Dev

stable release with a third beta snapshot! beta builds every other week to ensure that new features can be tested, bugs can be reported and bugfixes can be validated. This is a big update with close to 350 commits from 82 contributors since the previous beta! Anything behind the polygon will be culled from view.

Beta 52
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Dev snapshot: Godot 3.5 beta 4

Mircosoft Game Dev

stable release with a fourth beta snapshot! beta builds every other week to ensure that new features can be tested, bugs can be reported and bugfixes can be validated. This beta 4 is a small update with just 83 commits excluding merges, focusing on fixing bugs to stabilize the current feature set for 3.5 Like with 4.0

Beta 52
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Dev snapshot: Godot 3.5 beta 5

Mircosoft Game Dev

stable release with a fifth beta snapshot! beta builds every other week to ensure that new features can be tested, bugs can be reported and bugfixes can be validated. and included in this beta are: Asynchronous shader compilation + caching (ubershader) ( GH-53411 ). Anything behind the polygon will be culled from view.

Beta 52