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How to color triangels in custom Mesh?

Cocos

About Materials issue i think there are bugs in Cocos Creator, cause i found unexpected behaviour during switch material on MeshRenderer, some time is not rendrered at all, i guess problem with format after upgrade a Cocos creator, so tired with cc bugs

Mesh 52
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[WIP] Voxel World Engine (Minecraft-like world generation)

Cocos

If you want to collaborate and know how to fix some of the bugs the help is very appreciated as well! ? things that I’m aiming to do: fix some vertices direction bugs fix the collider position of the mesh change from static to dynamic meshes dig mechanic biomes

Engine 52
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[WIP] Voxel World Engine (Minecraft-like world generation)

Cocos

If you want to collaborate and know how to fix some of the bugs the help is very appreciated as well! ? things that I’m aiming to do: fix some vertices direction bugs fix the collider position of the mesh change from static to dynamic meshes dig mechanic biomes

Engine 52
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[WIP] Voxel World Engine (Minecraft-like world generation)

Cocos

If you want to collaborate and know how to fix some of the bugs the help is very appreciated as well! ? things that I’m aiming to do: fix some vertices direction bugs fix the collider position of the mesh change from static to dynamic meshes dig mechanic biomes

Engine 52
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[WIP] Voxel World Engine (Minecraft-like world generation)

Cocos

If you want to collaborate and know how to fix some of the bugs the help is very appreciated as well! Still very early and buggy, but sharing in case people want to use something from it.

Engine 52
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Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

Some of the most notables feature changes in this update are: 3D: Switch Mesh surface indexing to start at 0 so string name matches integer index ( GH-70176 ). See the GitHub issue tracker for a list of known bugs in the 4.0 Bug reports. See the list of PRs with the breaks compat label for details.

Beta 99
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Godot Tactics RPG – 01. Intro & Setup

The Liquid Fire

Though there will be some small tweaks and fixes, and with any luck, not too many new bugs. Type in mesh in the search and select MeshInstance3D. In the Inspector tab, under where it says MeshInstance3D, for the “Mesh” field, select New BoxMesh from the dropdown. Search for mesh and again choose MeshInstance3D.