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Bug: Simulator not rendering ttf font

Cocos

The font is appearing correctly on web builds and Android build, but when using the simulator the font is rendered as a system font. gilizeevi: CHAR caching and a ttf font. The issue is fixed by recompiling the engine on Windows. The same didn’t work on Mac. Issues happen with CC 3.7.2

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Bug: Simulator not rendering ttf font

Cocos

The font is appearing correctly on web builds and Android build, but when using the simulator the font is rendered as a system font. Using labels with CHAR caching and a ttf font. The issue is fixed by recompiling the engine on Windows. The same didn’t work on Mac. Issues happen with CC 3.7.2

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[BUG] Sliced image bug on CC 3.7.1

Cocos

has a bug in rendering sliced images in atlas images In these two images, the size, sliced margins, and file that are used are the same It seems CC 3.7.1

Bug 52
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Bug: Simulator not rendering ttf font

Cocos

I’ve test ttf scene and run simulator on my mac. It seems run well. Here is my test scene. Maybe you could have a try. github.com cocos/cocos-test-projects/blob/v3.7/assets/cases/ui/02.label/ttf-font.scene assets/cases/ui/02.label/ttf-font.scene show original If you still have problem, tell me and upload your demo.

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Status of the OpenGL 3 renderer

Mircosoft Game Dev

Last year we announced that we were planning on creating an OpenGL-based renderer to complement the current Vulkan-based renderers. with an OpenGL-based renderer; it just won't be feature complete. As a reminder, an OpenGL-based renderer is still crucial so we can support older platforms, and Web export. LightmapGI.

Render 57
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Status of the OpenGL 3 renderer

Mircosoft Game Dev

Last year we announced that we were planning on creating an OpenGL-based renderer to complement the current Vulkan-based renderers. with an OpenGL-based renderer; it just won’t be feature complete. As a reminder, an OpenGL-based renderer is still crucial so we can support older platforms, and Web export. LightmapGI.

Render 55
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[Solved] Sliced image bug on CC 3.7.1

Cocos

has a bug in rendering sliced images in atlas images In these two images, the size, sliced margins, and file that are used are the same It seems CC 3.7.1

Bug 52