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The complexities and delights of building up into the sky in Pile Up!

Game Developer

Mustafa Kilic talks about some of the many challenges and creative solutions that came about from creating a city builder that builds upwards instead of outwards with Pile Up!

Build 294
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How to build a narrative in a PvP game: without a narrative designer on the team

Game Developer

And how can we build one if we don’t have a narrative designer? Do mobile games really need a narrative?

Build 256
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Build A Rocket Boy reportedly facing layoffs

GamesIndustry.biz

Everywhere developer Build A Rocket Boy has reportedly been hit with layoffs. As reported by PCGamesN , redundancies have allegedly affected an unknown number of staff across multiple departments, including publishing, QA, and art across the developer's three studios in Edinburgh, Budapest, and Montpellier.

Build 142
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Levelling Up: What We Learned After Building a Studio From Scratch

Game Developer

In 2021, we started building one of Saudi Arabia’s first-ever dedicated games studios, aiming to create ground-breaking titles for PC, console, and mobile that the region could call its own.

Studios 256
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Building the Arcade Cabinet, Part 1: Planning

Game Developer

One man's journey to build an entire piece of furniture.

Build 247
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Lessons from the founders: Rich Vogel and Mark Tucker on building their new NetEase studio

Game Developer

BioWare vet Rich Vogel and former Bethesda design director Mark Tucker discuss the challenges of building a remote-first studio and their development ambitions.

Build 294
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High Performance Build Pipeline

The GameDev Guru

A solid build pipeline for your projects that actually helps you save 20h/week or more. Is this too much of an ask? Look inside.

Build 130