Build x64 in Window 7 not working

Hi Friends,

I use creator 3.7 to make a build for “Windows” platform.
The build can run on win10 64x, but it cannot run on win7 x64bit.

I have tried some different PC/Laptop which is still run Window 7 x64, and it shows different missing DLL files.
12

In the creator, I just follow the way, click “build → Make → run” with default setting, and zip the windows folder and run the .exe file in the Release folder(the path is “windows/proj/Release/GAMENAME.exe”).

After do some research, I tried and installed C++ redistributable 201-2019, but it still shows an error like below (in comment)

Does anyone know what I am doing wrong in here? or what is happening or missing?

Thank you so much!

34

We have only tested the build on Windows 10 and higher versions, so you may consider upgrading your Windows version.

To run it on Windows 7, you’ll need to recompile some of the third-party libraries. You can find them at GitHub - cocos/cocos-engine-external: external 3rd party modules for cocos-engine

@PatriceJiang Sry, I am not understanding ‘recompile third-party libs’.
Could u pls explain more? Like Am I going to the link you posted, then I download the win64 folder and run “swig.exe” file ?

Whats the specific step?

Thank you in advance.

image

And I install creator on win7 x64, and tried to make a windows build, it shows error like this.

You can use winget to download precompiled libraries located in the native/external/win64 directory, or compile them from source code.