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Video Game Engineers: Job Description and Salary

Game Designing

Video game engineers are an important part of a game development team who takes care of a range of advanced technical tasks. Due to the skills required, becoming a game engineer can take some time and education, but it can also be a very well-paying job. Game Engineer vs Developer or Designer?

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Implementing a Build Pipeline for Unity Mobile Apps

AWS Games

The use of game engines to generate interactive content is a common choice for people these days. Unity , which is one of the popular game engines, is widely used for mobile applications that run on smartphones. AWS for Games has published a reference architecture describing a Unity Build pipeline.

Build 60
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Norsfell builds ‘Tribes of Midgard’ Viking empire with Amazon GameLift

AWS Games

Norsfell Team “GameLift is specifically designed for game servers, and has been proven by notable development studios. Knowing other developers were using it gave us more confidence to build. It also saved us time deploying and managing game servers,” shared Benjamin Jouan, Norsfell Co-Founder and Director of Engineering.

Build 111
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How to make your own game engine

Grumpy Gamer

How to make your own game engine (and why) by Tyler Glaiel. In my 35+ year career in games I've never used an off the shelf game engine. Starting with SCUMM I've always build my own. It's hard work and probably cost me more but I love making game engines and writing compilers.

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Custom build simulator cocos creator 3.8.0 using gulp always fail

Cocos

“why do you need a custom build of cocos?” Because this is the point being open source game engine. I like this question. Developer has access to develop new features that never made before such as full screen, aspect ratio fitter, 3d audio source and in my case, I wanna improve preview simulator.

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How to build immersive gaming experiences with AR/VR game development 

iXie gaming

While this sub-category of gaming is still in its infancy compared to the industry as a whole and therefore has a much smaller market, it has some of the most ambitious ideas and principles driving each and every project. And one of the primary considerations is the game engine and the tools on which the game is built.

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PreloadScene doesn't load resource files on web-mobile build on 3.7.1

Cocos

Hi, First of all, thanks for the greate game engine Currently, I’m working on a project which is targeting someone uses this webapp via very low download speed network. However, it seems like this method only works on Previews and not works in a web-mobile version build. I recognized it’s not working by browser’s network log.

Mobile 52