Load local device files (Audio)

Trying to load local device files on an android device.
successfully loaded the .png file, having an issue in loading .mp3.

stopRecording = () => {
        console.log("clikced");
        let clip = this.node.getComponent(AudioSource).clip;
        console.log(clip);
        this.stopLabel.string = "Recording stopped"
        //native.reflection.callStaticMethod("com/cocos/game/AppActivity", "stopRecording", "(Ljava/lang/String;)V",  "stop");
        var result = native.reflection.callStaticMethod("com/cocos/game/AppActivity", "stopRecording", "(Ljava/lang/String;)Ljava/lang/String;", "stop");
        console.log("Inside StopRecording", result);
        if (result) {
            console.log("INSIDE IF CONDITION");

            let absolutePath = `${result}/1.jpg`
            assetManager.loadRemote<ImageAsset>(absolutePath, (err, imageAsset) => {
                if (err) {
                    console.log("ERROR");
                    console.log(JSON.stringify(err));
                    return;
                }
                console.log("NO ERROR");
                const spriteFrame = new SpriteFrame();
                const texture = new Texture2D();
                texture.image = imageAsset;
                spriteFrame.texture = texture;
                console.log("SPRITE", JSON.stringify(spriteFrame));
                this.btnSprite.spriteFrame = spriteFrame;

            });
            let absolutePath2 = `${result}/music1.mp3`
            assetManager.loadRemote<AudioClip>(absolutePath2, {audioLoadMode:3},(err, audioClip) => {
                console.log("PATH", absolutePath2);
                if (err) {
                    console.log("ERROR");
                    console.log(JSON.stringify(err))
                    return;
                }
                console.log("CLIP", audioClip);
                //    console.log("NODE", this.node);
            });
           
            //{audioLoadMode:3},
            let absolutePath3 = `${result}/music2.wav`
            assetManager.loadRemote<AudioClip>(absolutePath3, {audioLoadMode:3}, (err, audioClip) => {
                console.log("PATH Check 4", absolutePath3);
                if (err) {
                    console.log("ERROR");
                    console.log(JSON.stringify(err))
                    return;
                }
                console.log("CLIP", audioClip);
                //    console.log("NODE", this.node);
            });
        }
    }

Able to load the audio which I’m downloading from the web but not the one I’m recording from android.
Tried audio which is already recorded.

Resolved, there is an issue in the file size, if a file is too small it’s not loading, when it’s of reasonably larger size then there is no issue in loading