article thumbnail

Want to make a great game trailer? Optimize it for social media

PreMortem.Games

Get to the point Seriously though, show what the game looks like when it’s being played. A trailer posted in this context is more about giving a tiny sample to then get someone to click through. It could even be one clip if there’s enough interesting stuff happening consistently.

Media 104
article thumbnail

Soft Body in Godot 3.1

Mircosoft Game Dev

Now, just click Play and enjoy your soft ball :). I've used the Platformer Demo to create this demo, that you can downoload by clicking here , or from the Godot Asset Library. The Simulation Precision will improve the final result, often with significant improvement (and performance cost).

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Like a Dragon Gaiden Won’t Launch: How I Made It Work

Game Errors

Right-click on your graphics card and choose Update driver. Right-click on Like a Dragon Gaiden and select Properties. Click on the Local Files tab. Click on Verify Integrity of Game Files. Right-click on the executable and select Properties. Click on the Compatibility tab. Click Apply and then OK.

article thumbnail

Godot Tactics RPG – 03. Input & Camera

The Liquid Fire

Setting Up Input Mapping I think the biggest things in Godot that are a bit different with input are that the mouse scroll wheel is considered a button click. One click for each ‘tick’ the wheel scrolls. The z position isn’t really needed for Orthogonal view, but if its set too close, we get some weird clipping.

Tile 59
article thumbnail

Edgar Wright: Mastery of Visual comedy

Filmustage

And it is the contrast between the ordinary and the epic, clip-based editing that creates comedy and absurdity. Clip-based montage is also a reliable method when you wanna show the movement of the character without drawn-out and boring shots from a helicopter. Feverish editing of close-ups does not let the eye get bored.

Film 52
article thumbnail

GSoC 2019 progress report #1 (part 1)

Mircosoft Game Dev

This integration can further be used to create more in-depth interactions to a VCS like viewing file diffs right in the editor, committing code with a simple click, resetting to a previous state almost instantly without leaving the Godot editor. Right-click for node search dialog. How does it look like? Automatic type cast nodes.

article thumbnail

Unity Bolt Tutorial: How to Add Triggers & Switches

SOVEREIGN MOON

Manage game collectibles like gold, money or points. If your character doesn’t have a tag you can simply add one by clicking on “add tag” and then hit this “+” button and then name and save your tag. We could jump into our flow graph again and to make this really easy just search for “audio source” and “Play clip at point.

Code 52