Hi!
I use Cocos Creator 3.7 and builtin 2d physics. In my collision callback contact is always null. Collisions detected and colliders determined right way.
onBeginContact(selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) {
// contact is always undefined
}
I need contact to determine contact points to spawn effects there. How can get contact info? As I remember in Cocos Creator versions 2.* contact was the first parameter and there was no issues getting it. Do I miss some setup for physics manager or something?
Thanks!