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How to create a curve road for the racing game?

Cocos

this looks like its been done with graphic editing software and then imported the track as an JPEG or PNG and then with the editor added the different collisions like the PolygonCollider2D component, which allows you to make curved colliders. Sounds like you need more than just the editor.

Racing 52
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Breakout: Blocks

The Liquid Fire

Edit Blocks. You could edit them one by one, but that would not scale well, especially if you had dozens or more blocks to fix. Unity does actually have a feature that allows you to perform a bulk edit. Unfortunately, some of the changes that you might want to make will not be supported by a bulk edit, such as in custom editors.

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How do you Choose the Best Game Design Software for your Project?

Big Games

Physics engines simulate the laws of physics within the virtual environment, governing object movements, collisions, and interactions. Version control, real-time editing capabilities, and collaboration tools can improve communication and teamwork, resulting in a more seamless development process.

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Breakout: Physics

The Liquid Fire

Important: It is possible to continue editing your scene while the simulation is playing. Press Play now, and you will see that the Ball will bounce up from the Wall with as much force as it had before the collision. then you would see the height of the bounce decrease with each collision.

Sprite 52
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Release candidate: Godot 3.2.3 RC 1

Mircosoft Game Dev

Physics: Trigger broadphase update when changing collision layer/mask ( GH-39895 ). Physics: Fix laxist collision detection on one way shapes ( GH-39880 ). Physics: Allow Area2D and 3D mouse events without collision layer ( GH-40193 ). TileSet: Fix potential crash when editing polygons ( GH-40560 ).

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Dev snapshot: Godot 4.0 beta 15

Mircosoft Game Dev

Rework EditorPlugin editing logic, allowing multiple plugins to be active at the same time ( GH-71770 ). Editor: Rework EditorPlugin editing logic ( GH-71770 ). Physics: Fix regression in collision detection for uniform scaling ( GH-71707 ). Auto-update instances of scenes which have been reimported ( GH-57606 ).

Beta 97
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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

GUI: Fix inconsistent state of Controls when editing and running scenes ( GH-70882 ). Physics: Bind methods related to disabling collision between joint bodies ( GH-70477 ). Physics: Implement collision impulse in Godot Physics 3D ( GH-70281 ). get_root() ). GUI: Expose Tree::deselect_all to scripting ( GH-71056 ).

Beta 104