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Rect/containsPoint and collider components

Cocos

Hi there, I’m working on a game that requires the use of rectangle, circle, and polygon colliders (Using CC version 2.x). Using that approach, I was wondering if you need the non-physics collision system to make rect and containsPoint work for collisions other than just rectangle to rectangle collisions.

Polygon 40
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Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

Editor: Add one-way indicator to tile collision editor ( GH-67283 ). If you have existing scenes and resources with navigation polygons and meshes, you might want to skip beta 9 and wait for beta 10 in a few days so that your scenes and resources are ported seamlessly. Core: Handle corner cases for curve baking ( GH-69726 ).

Beta 99
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Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

Editor: Add one-way indicator to tile collision editor ( GH-67283 ). If you have existing scenes and resources with navigation polygons and meshes, you might want to skip beta 9 and wait for beta 10 in a few days so that your scenes and resources are ported seamlessly. Core: Handle corner cases for curve baking ( GH-69726 ).

Beta 75
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Release candidate: Godot 3.2.3 RC 1

Mircosoft Game Dev

Physics: Trigger broadphase update when changing collision layer/mask ( GH-39895 ). Physics: Fix laxist collision detection on one way shapes ( GH-39880 ). Physics: Allow Area2D and 3D mouse events without collision layer ( GH-40193 ). TileSet: Fix potential crash when editing polygons ( GH-40560 ).

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Release candidate: Godot 3.2.3 RC 3

Mircosoft Game Dev

Physics: Trigger broadphase update when changing collision layer/mask ( GH-39895 ). Physics: Fix laxist collision detection on one way shapes ( GH-39880 ). TileSet: Fix potential crash when editing polygons ( GH-40560 ). PathFollow3D: Fix repeated updates of PathFollow3D Transform ( GH-40197 ). stb_vorbis 1.20, wslay 1.1.1).

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Release candidate: Godot 3.2.3 RC 5

Mircosoft Game Dev

Physics: Trigger broadphase update when changing collision layer/mask ( GH-39895 ). Physics: Fix laxist collision detection on one way shapes ( GH-39880 ). TileSet: Fix potential crash when editing polygons ( GH-40560 ). PathFollow3D: Fix repeated updates of PathFollow3D Transform ( GH-40197 ). stb_vorbis 1.20, wslay 1.1.1).

Bug 52
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Release candidate: Godot 3.2.3 RC 4

Mircosoft Game Dev

Physics: Trigger broadphase update when changing collision layer/mask ( GH-39895 ). Physics: Fix laxist collision detection on one way shapes ( GH-39880 ). TileSet: Fix potential crash when editing polygons ( GH-40560 ). PathFollow3D: Fix repeated updates of PathFollow3D Transform ( GH-40197 ). stb_vorbis 1.20, wslay 1.1.1).

Bug 52