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Building communication into the heart of a puzzle game

Unity Blog

Mairi Nolan, lead game designer at Eleven Puzzles, shares the importance of verbal interaction and how the team built communication into the studio’s latest release Unsolved Case.

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The Basic Fundamentals of Game Design

Logic Simplified

Have you ever designed a game? If yes, then what game design fundamentals do you prioritize in your own designs? Game design is incredibly complex and fascinating, with countless nuances and techniques to master. In this article, we'll explore some key building blocks of game design fundamentals.

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What Is Iterative Game Design?

Game Designing

One of the most important steps in game development is iterative game design. It’s built on the idea that games aren’t perfect after one round of development. Let’s learn more about iterative game design and what it entails. Let’s learn more about iterative game design and what it entails.

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How do you Choose the Best Game Design Software for your Project?

Big Games

Game design software does play a pivotal role in bringing the digital world to life, which allows game developers and designers to create immersive and engaging experiences. The world of game design is a captivating landscape brimming with possibilities.

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COCOON creator Jeppe Carlsen “I never compromise on playability”

PreMortem.Games

. “My Co-founder Jakob Schmid and myself created the rhythm based puzzle platformer 140 together back in the day, and we are both interested in integrating music systems with the game design.” Carlsen’s vision for Cocoon sprang from a fascination with game mechanics.

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How to use Kickstarter for your indie game “It’s a tool, not the end goal”

PreMortem.Games

“If you’re doing a video game campaign, you should not send T-shirts, posters and whatever” For a successful Kickstarter, developers should have a bug-free, visually impressive demo or vertical slice ready, aligning with the final game’s visual standards. Funding goals, influenced by Steam’s pricing trends, are shrinking.

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Peter D. McDonald: Run and Jump, The Meaning of the 2D Platformer

Jesper Juul

To understand these games, McDonald draws on technical discussions by game designers as well as theoretical work about the nature of signs from structuralist semiotics. Interspersed throughout are design exercises that show how critical interpretation can become a tool for game designers to communicate with their players.