article thumbnail

Wreck League: Anatomy of an NFT fighting game

Game Daily

Wreck League from nWay (a subsidiary of Animoca Brands, which also owns The Sandbox, TicBits, and Sky Mavis, among others) was announced earlier this month, and has been buttressed with a steady stream of blog posts, online explainers, and video content. “The more mechs you own, the more opportunities to engage in for better rewards.”

article thumbnail

Players are fighting back against multiplayer toxicity

Game Daily

However, the report contends that players are finding ways to fight back against the abuse they encounter. Cheating or intentionally disrupting games is the most common form of toxicity, followed by hate speech, posting inappropriate content, abusing other players (often about the way they play), harassment, extremism, and predation.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Fan Collective Unimatrix 47: Star Trek: Lower Decks “The Inner Fight” and “Old Friends, New Planets” Episodes

Game Industry News

In season four’s ninth episode “The Inner Fight,” Mariner makes explicit that her self-sabotage stems from her fear that she’ll become a general who sends young people out to die like Picard was for Sito. She’s perfectly content living according to her Orion mores and values.

article thumbnail

Hi, I’d like to ask something about dlcs. I apologize in advance if this turns out to be a stupid question but I really have no idea about how game industry works. So… do software houses usually decide the plot of the dlcs together with the main game (or at least before the main game is released on the market) or they tend to wait for the audience’s feedback and then start planning accordingly? Like, when the game is out, a certain character ends up being very popular in the fandom. So… will they decide to focus the dlc on this popular character in order to give ppl what they want or they’re still gonna stick to their original plans? In a few words, could fandom popularity influence the plot of future content of a game?

Ask a Game Dev

Generally speaking, the ease of making changes to the game, its narrative/characters/content is inversely proportional to how close that content is to release. At this point, we're just tuning the fight because it's so close to release that we don't want to risk breaking anything. I'll use my current project as my example.

Content 52
article thumbnail

COCOON creator Jeppe Carlsen “I never compromise on playability”

PreMortem.Games

Specifically there are some performance implications of rendering a world from a far out zoom level, and also loading of content becomes a bit more complicated when you can transition quickly between the different worlds.” Cocoon’s development journey spanned a challenging 6.5

Puzzle 254
article thumbnail

So long 2023! Thank you for the great game dev stories

PreMortem.Games

About what motivates them and inspires them. About their hopes and dreams as well as the technology used. Please join us on our own little walk down 2023 memory lane. See you in 2024!

Dev 104
article thumbnail

Roblox Error Code 110: Easy Fixes For Xbox

Game Errors

These can be summed up as follows: Your Xbox is configured in a way to put restrictions on content and prevents you from accessing the game servers. How to Fix Roblox Error Code 110 Check the server status Reset your internet connection Switch your DNS Disable content restrictions 1. The game servers are down for maintenance.

Code 52