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Wreck League: Anatomy of an NFT fighting game

Game Daily

Web3 game developers and publishers are often pretty bad about explaining their products to potential players. Impenetrable crypto-jargon is afforded a higher status than basic details about the games on offer. Likewise, Wreck League is a fighting game, albeit with Web3 functionality and NFT collectibles.

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Players are fighting back against multiplayer toxicity

Game Daily

According to Unity’s new Toxicity in Multiplayer Games Report , the percentage of players who report witnessing or experiencing toxic behavior increased from 68 percent in 2021 to 74 percent in 2023. Half of the players surveyed say they regularly encounter toxicity in games. This compares to 66 percent in 2021.

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Hi, I’d like to ask something about dlcs. I apologize in advance if this turns out to be a stupid question but I really have no idea about how game industry works. So… do software houses usually decide the plot of the dlcs together with the main game (or at least before the main game is released on the market) or they tend to wait for the audience’s feedback and then start planning accordingly? Like, when the game is out, a certain character ends up being very popular in the fandom. So… will they decide to focus the dlc on this popular character in order to give ppl what they want or they’re still gonna stick to their original plans? In a few words, could fandom popularity influence the plot of future content of a game?

Ask a Game Dev

Generally speaking, the ease of making changes to the game, its narrative/characters/content is inversely proportional to how close that content is to release. At this point, we're just tuning the fight because it's so close to release that we don't want to risk breaking anything.

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Fan Collective Unimatrix 47: Star Trek: Lower Decks “The Inner Fight” and “Old Friends, New Planets” Episodes

Game Industry News

In season four’s ninth episode “The Inner Fight,” Mariner makes explicit that her self-sabotage stems from her fear that she’ll become a general who sends young people out to die like Picard was for Sito. She’s perfectly content living according to her Orion mores and values.

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So long 2023! Thank you for the great game dev stories

PreMortem.Games

A stellar year for game releases, that’s for sure. But also a dreadful year for job security in game development, with a heartbreaking 10.000 layoffs. We let the creators talk about their own games. On the last working day of 2023 we take one final look over our shoulder to see what we are leaving behind. See you in 2024!

Dev 104
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She Got Game on cultivating a thriving environment for female game developers

PreMortem.Games

“As I travel across Africa creating games, there’s something everyone seems to agree on…” says Bethlehem Anteneh , a trained architect, co-founder of SOSTLab and the moderator of the She Got Game panel at Africa Games Week (AGW). Think of a bar where 90% of the people are men.

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COCOON creator Jeppe Carlsen “I never compromise on playability”

PreMortem.Games

The game immerses players in a captivating odyssey across worlds within worlds, beckoning them to master the art of world-leaping mechanics to uncover a cosmic mystery. At Geometric we put gameplay first, and we will always build our games around strong gameplay ideas”, says Carlsen. years of development.

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