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Procedural Content Generation in Game Development

Starloop Studios

Procedural content generation (PCG) is a prime example of how AI in game development is leveraged in creative and compelling ways. As the use of AI in game development ramps up and speculation is rife as to how it will be used in the future, procedural content generation is one of the most well-recognized and [.]

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Media Molecule expands Dreams ' content usage rules before service shutdown

Game Developer

Aspiring developers and creatives now have permission to use their original content in Dreams for outside-game use, including portfolio reels and merchandise.

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Dean Gichukie’s studio Kunta Content delivers authentic African stories

PreMortem.Games

Welcome to Dean Gichukie ‘s world, where history comes alive through Kunta Content. The Kunta Content team Dean’s creative journey began at age 8 when he started drawing and painting. One of the stories I wrote was a game. That game is now Hiru.” For Dean, history is the key to understanding people.

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Can I Play That maker and volunteer team launch Game Content Triggers Database

GamesIndustry.biz

creator, GI Game Changer Coty Craven and a cohort of game experts and mental health professionals have unveiled Game Content Triggers Database. Sign up for the GI Daily here to get the biggest news straight to your inbox Can I Play That? The database serves as a catalog of all the problematic material within titles.

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How major content drops can boost Early Access games like Slime Rancher 2

Game Developer

Monomi Park CEO Nick Popovich explains how big content drops can benefit your game's Early Access journey.

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Addendum to cut content: people find remnants of cut content in game files often enough. So/but is there any even rough estimate you could give of cut content that’s dug up versus cut stuff that could never be found?

Ask a Game Dev

The kind of games that have the least cut content are annual sports titles - they have the most stringent schedules and know exactly what they are committing to with each annual cycle, so they have significantly less wiggle room than a project with a longer schedule and bigger scope (e.g.

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Does it make sense to integrate AI into your game's content production pipeline?

Game Developer

How to integrate AI into the content production pipeline – and does it even make sense to do so?

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