article thumbnail

[Tutorial]Static-Occlusion-Culling, A great solution for improving culling performance during rendering - Guide to Cocos Cyberpunk Source Code

Cocos

This article will delve into the principles and code of the static occlusion culling solution in Cocos Cyberpunk. That brings us to a highly cost-effective rendering performance optimization solution called (Static Occlusion Culling, SOC) implemented in Cocos Cyberpunk. Occlusion Culling Let’s start with the following figure.

Culling 52
article thumbnail

Disable tiles map culling? is this a bug?

Cocos

In other threads I read that there was a macro to disable culling, but I don’t know where it is in cocos2dx 4.0. It is basically a tilemap moving in the opposite direction of the player to work as a camera that follows. But as you can see in the image, tiles are dissapearing.

Culling 52
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

How to Use Occlusion Culling in Unity — The Sneaky Way

The GameDev Guru

For those who never went through an occlusion culling tutorial in Unity. can you guess what's wrong in this game's indoors scene?

Culling 100
article thumbnail

Dev snapshot: Godot 3.6 beta 3

Mircosoft Game Dev

This third snapshot adds long awaited 2D physics interpolation, and another great optimization with 2D hierarchical culling. Slowly but surely, Godot 3.6 is shaping up to be a great release.

Culling 74
article thumbnail

Tiled map in Cocos creator gives error

Cocos

Enable the culling, due to which in some areas only one layer is visible (a total of two layers). Also, I can’t disable the culling because the map size is large.

Tile 40
article thumbnail

Tiled map in Cocos creator gives error

Cocos

It worked, but there is another issue: if I checked culling in some areas, it didn’t render the base layer. If I unchecked culling, then it was going to lag the game.

Tile 40
article thumbnail

The transition to live services continues | Opinion

GamesIndustry.biz

In fact, hardware transitions frequently served to thin the herd, with the cost increase being the final blow that saw many struggling publishers and developers shut their doors; the first couple of years of a new console generation could be generally expected to see such a cull. Read more.

Culling 98