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Dev snapshot: Godot 3.6 beta 3

Mircosoft Game Dev

This third snapshot adds long awaited 2D physics interpolation, and another great optimization with 2D hierarchical culling. Slowly but surely, Godot 3.6 is shaping up to be a great release.

Culling 74
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In regard to the vertical slice. Do studios work on/produce it to pitch a game or is it used as a milestone to reassure the money people that the game is progressing? (or both)?

Ask a Game Dev

What's more likely to happen is that they fund initial prototypes for several new game ideas, then approve the more promising ones and cull the rest. Short questions: Ask a Game Dev on Twitter Long questions: Ask a Game Dev on Tumblr Frequent Questions: The FAQ Call of Duty, Pokemon, Madden, etc.).

Culling 57
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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

Rendering: Visual instance layers are regarded during shadow culling ( GH-70638 ). The downloads for this dev snapshot can be found directly on our repository: Standard build (GDScript, GDExtension).NET Tests: Add many new tests ( GH-70152 , GH-70396 , GH-70608 , GH-70919 ). Thanks Yuri for putting these highlights together!).

Beta 106
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The 7 deadliest game dev sins. Are you guilty of any of them?

Awesome Tuts

These are 7 absolutely worst things you can do in your game dev project that will slow down your game, make it crash, not get you hired in a game studio, or get you fired if you work in one. This is something I see a lot in the game dev world, especially the tutorial world. If not, you have that inside Game Dev Pro. #5

Dev 52
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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

Rendering: Visual instance layers are regarded during shadow culling ( GH-70638 ). The downloads for this dev snapshot can be found directly on our repository: Standard build (GDScript, GDExtension).NET Tests: Add many new tests ( GH-70152 , GH-70396 , GH-70608 , GH-70919 ). Thanks Yuri for putting these highlights together!).

Beta 81
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Dev snapshot: Godot 3.5 beta 2

Mircosoft Game Dev

Following on from the addition of OccluderShapeSphere in 3.4 , lawnjelly now brings us a more adaptable and easy way to add basic occlusion culling in the form of the OccluderShapePolygon. Anything behind the polygon will be culled from view. Add an Occluder node to your scene, and choose to create an OccluderShapePolygon.

Beta 52
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Dev snapshot: Godot 3.5 beta 4

Mircosoft Game Dev

Following on from the addition of OccluderShapeSphere in 3.4 , lawnjelly now brings us a more adaptable and easy way to add basic occlusion culling in the form of the OccluderShapePolygon. Anything behind the polygon will be culled from view. Add an Occluder node to your scene, and choose to create an OccluderShapePolygon.

Beta 52