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Unlocking GPU Intrinsics in HLSL

Nvidia

For example, a shader can use warp shuffle instructions to exchange data between threads in a warp without going through shared memory, which is especially valuable in pixel shaders where there is no shared memory. For example, warp shuffle can be used to optimize memory access in algorithms like light culling. x, u1 mov r3.yz,

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NVIDIA DLSS Plugin and Reflex Now Available for Unreal Engine

Nvidia

NVIDIA DLSS Plugin for UE4 DLSS is a deep learning super resolution network that boosts frame rates by rendering fewer pixels and then using AI to construct sharp, higher resolution images. The NVIDIA RTX UE4 4.25 branches have also received updates. Updates to NVIDIA RTX UE 4.25 The new NVIDIA UE 4.25 and UE4.26.1,

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Release candidate: Godot 3.2 RC 3

Mircosoft Game Dev

Editor: Fix import of AtlasTextures with semi-transparent pixels ( GH-35363 ). Rendering: Fix shadow culling with orthogonal camera and wrong VIEWPORT_SIZE shader builtin ( GH-35406 ). Notable changes since RC 2: Android: Virtual keyboard now respects LineEdit max length ( GH-35438 ). Core/Editor: Various memory leaks fixed.

Bug 52
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Full Unity 2D Game Tutorial 2019 – Making Mini Map Mask

Game Development

Then set the pixels per unit to 64 and click apply to update the sprites. Finally we update the culling mask and remove the default layer by clicking on it. We could use a mask to render that rectangle as a circle by using an image of a circle surrounded by transparent pixels and applying it as a mask to our mini map texture.

Texture 52
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Release candidate: Godot 3.2.4 RC 4

Mircosoft Game Dev

New option to snap 2D transforms to whole coordinates , helps prevent jitter on pixel art camera motions. Rendering: Add option for snapping 2D transforms to whole coordinates, for pixel art motion ( GH-43554 ). Rendering: Various fixes to light culling ( GH-46694 ). Rewritten and greatly improved FBX importer.

Render 52
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Maintenance release: Godot 3.2.2

Mircosoft Game Dev

Core: Fixed false positives in the culling system ( GH-37863 ). Windows: Per-pixel transparency no longer lets mouse events pass-through ( GH-39914. C#: Fix exported values not updated in the remote inspector ( GH-38940. Core: Ensure COWData does not always reallocate on resize ( GH-37373 ). Core: Fix dangling Variants ( GH-38119 ).

Debug 52
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Godot 3.4 is released with major features and UX polish

Mircosoft Game Dev

Rendering: Portal occlusion culling. Portal occlusion culling. Up till now a significant missing feature in the renderer has been the ability to cull (prevent rendering) objects that are within the camera view, but occluded by another object (for instance a wall). Core: Promote object validity checks to release builds.

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