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Based 2023’s data, which casual game genres are likely to perform well in 2024?

PreMortem.Games

The rate was based on the comparison study of the titles’ data. We compared the total number of titles released in 2023 with the number of “successful” new titles, defined as those generating over $50K in monthly revenue in Tier-1-West countries for the last 30 days before the day when we collected our data. Match Factory! ’s

Data 104
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Modernizing the Data Center with Accelerated Networking

Nvidia

Accelerated networking combines CPUs, GPUs, DPUs (data processing units), or SuperNICs into an accelerated computing fabric specifically designed to optimize. Accelerated networking combines CPUs, GPUs, DPUs (data processing units), or SuperNICs into an accelerated computing fabric specifically designed to optimize networking workloads.

Data 52
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Spotting and Dropping Bad Mechanics

Brand Game Development

Most board game mechanics will not work as well as you intend them to. Good board game developers need to know when to drop mechanics and when to refine them. I’ve been playing with a new mechanic called “traffic.” Yes, I thought this would make a good mechanic a week ago. Click here. So it goes.

Mechanics 130
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Creating Sustainable Game Economies: Leveraging Game Analytics for Balance and Stability 

iXie gaming

This data offers insights into the effectiveness of your monetization strategies and the overall economic performance. Enhancing Your Game’s Economic Sustainability with Data-Driven Actions Game developers can take various data-driven actions to address imbalances and stability issues in their game economy. The outcome?

Balance 52
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Hello! I have a question about cutscenes. How does a decision get made about whether a cutscene can be skipped or not? I know some games have certain skipable cutscenes and others unskippable, and that in HD remakes of old games developers will sometimes add the ability to skip them. Do these decisions tend to be story-motivated or is there commonly a background mechanical reason to force a cutscene to play fully through?

Ask a Game Dev

Cinematics are mostly for storytelling purposes, but they also hid a very real secondary purpose - we would do a lot of game setup during cinematics, like streaming data off of a physical disc while the cinematic is playing so that we can load what comes next.

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Two brothers behind MystiveDev build bodycam survival-horror Chasmal Fear

PreMortem.Games

We both share the same responsibilities and brainstorm ideas together based on previous data and research on the market. The collaboration extends to game mechanics and gameplay loops, where player feedback plays a crucial role in shaping the final product.

Horror 209
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Where to find and how to pick the right trend for your hypercasual game

PreMortem.Games

Also, if a game mechanic has high retention, but other metrics are not as promising (e.g., This data can be easily tracked using Google Trends. How do you choose which trend mechanics to use as a part of the game and which to skip? Do you do any testing of the new mechanics before creating a game prototype?