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No 3d physic debug shows after setting debugDrawFlags

Cocos

and I need to show 3d physic debug I have a simple capsule which is attached with a cc.BoxCollider In code I have this settings PhysicsSystem.instance.enable = true; PhysicsSystem.instance.debugDrawFlags = EPhysicsDrawFlags.WIRE_FRAME; But when preview with browser I see nothing like a debug line. Hi, I’m using Creator 3.8.2

Debug 52
article thumbnail

No 3d physic debug shows after setting debugDrawFlags

Cocos

and I need to show 3d physic debug I have a simple capsule which is attached with a cc.BoxCollider In code I have this settings PhysicsSystem.instance.enable = true; PhysicsSystem.instance.debugDrawFlags = EPhysicsDrawFlags.WIRE_FRAME; But when preview with browser I see nothing like a debug line. Hi, I’m using Creator 3.8.2

Debug 52
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No 3d physic debug shows after setting debugDrawFlags

Cocos

and I need to show 3d physic debug I have a simple capsule which is attached with a cc.BoxCollider In code I have this settings PhysicsSystem.instance.enable = true; PhysicsSystem.instance.debugDrawFlags = EPhysicsDrawFlags.WIRE_FRAME; But when preview with browser I see nothing like a debug line. Hi, I’m using Creator 3.8.2

Debug 52
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Debugging Complications

Ask a Game Dev

Bonus difficulty if you have to reproduce the bug on a debug build with a low frame rate Silent failure - The bug doesn’t actually trigger any error messages or logs or anything, it just fails silently without a trace Requires multiple players to repro - Happens only on a dedicated server with multiple squads all playing at once!

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Speed Up GPU Crash Debugging with NVIDIA Nsight Aftermath

Nvidia

NVIDIA Nsight Developer Tools provide comprehensive access to NVIDIA GPUs and graphics APIs for performance analysis, optimization, and debugging activities. NVIDIA Nsight Developer Tools provide comprehensive access to NVIDIA GPUs and graphics APIs for performance analysis, optimization, and debugging activities.

Debug 52
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(Debug) Texture compressed error

Cocos

isCompressed” failed i am getting this error while debuging on android side… Please have a look and help me to resolve this error Thank you… virtual void cc::gfx::TextureValidator::doInit(const cc::gfx::TextureInfo &): assertion “!isCompressed”

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Debugging C++ compiled to WebAssembly

That One Game Dev

In this article, it is shown how to use chrome for debugging WebAssmebly files (.wasm) The post Debugging C++ compiled to WebAssembly appeared first on That One Game Dev. wasm) that were produced from C++ through Emscripten.

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