(Debug) Texture compressed error

virtual void cc::gfx::TextureValidator::doInit(const cc::gfx::TextureInfo &): assertion “!isCompressed” failed

i am getting this error while debuging on android side…
Please have a look and help me to resolve this error
Thank you…

Which version are you using and how should I reproduce it (can you provide test cases or tell me the steps to reproduce the problem, please)