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MetSys – Metroidvania System for Godot

Game From Scratch

GameFromScratch.com MetSys – Metroidvania System for Godot There is a new add-on for creating Metroidvania style games using the Godot Game Engine, MetSys or the Metroidvania System 1.0. This toolkit makes it easy to Metroid and Castlevania style 2D games by providing a new set of map editing tools.

Beta 94
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RPG Maker Unite for Unity Released

Game From Scratch

GameFromScratch.com RPG Maker Unite for Unity Released RPG Maker Unite was just released for the Unity Game Engine. The newest edition of the long running RPG Maker game engine series is now available as a unity add-on.

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How To Choose The Best Mobile Game Development Engine for Your Gaming Project

Logic Simplified

If you are planning to develop a mobile game, then it is crucial to understand that a successful game that attracts players and stands out in crowded app stores takes a lot of time, effort and dedication. Selecting the most suitable mobile game engine is one of the crucial decisions that must be taken.

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Terrain3D – A New Terrain Engine for Godot

Game From Scratch

GameFromScratch.com Terrain3D – A New Terrain Engine for Godot Terrain3D was just released, a free and open source terrain engine for the Godot game engine. on of the most requested missing features is a system for creating and editing terrain. With the recent release of Godot 4 (and Godot 4.1)

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Implementing USD for Game Development Pipelines: An Interview with Polyphony Digital

Nvidia

USD is different from our previous format in that it can be edited in different tools, such as Houdini. Unlike previous formats, USD compositions can be used to edit data in a non-destructive manner. Even data containing unique specifications for games can be transferred back and forth between various tools without losing data.

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MeshSync For Unity

Game From Scratch

GameFromScratch.com MeshSync For Unity MeshSync for Unity is a powerful and free extension that enables you to sync your 3D scene from several popular DCC suites with the Unity game engine.

Editing 54
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Ask Me Anything Series: NVIDIA Experts Answer Your Questions Live

Nvidia

Attendees can get tips on incorporating real-time rendering across their projects from the editors of Ray Tracing Gems II : Adam Marrs is a principal engineer in the Game Engines and Core Technology group at NVIDIA. in computer science and has shipped graphics code in various AAA games and commercial game engines.