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Cocos Creator 3.7.1 Released

Cocos

(engine#14218) [XR] AR engine module update Fix shadowmap lowp with huawei and reflection probe brightness (engine#14058) Fix shader compilation error with the new version of lightmap (engine#14071) Fix unsynchronized model data issue when adding lod levels dynamically (engine#14054) Fix the issue that lod is not working properly when forced to use (..)

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Introducing the new "last minute" lightmapper

Mircosoft Game Dev

The biggest challenge of this workflow is not the lightmap itself, but the fact that it should be easy to use (which is Godot's #1 design priority). Lightmapping is a very cheap operation, so it should run fine even on low end mobile. This is an approximate value of the size of a lightmap texel in world coordinates.

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Cocos Creator 3.7.3 comes with an update to Cocos Effect

Cocos

. ● Fixed the issue of failed compression after configuring Custom Compress Format for texture in the project protocol program ● Fixed the Add Component button not showing in the Inspector panel after exiting animation editing mode. Fixed crash issue when baking high-precision Lightmap for the terrain.

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Project Structure - Guide to Cocos Cyberpunk Source Code

Cocos

2、LightFX The lightmaps generated by the Lightmap Baking System will be automatically stored in this folder, and there is no need to manually modify the contents inside it. Then, click on Edit checkbox, you can see the pipeline window shown as follows. Let’s take a look at each of them one by one. as its component.

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Lesson 6: Game Mode, Play Mode, and Scenes

Game Designing

You’ll learn how to manage Scene Visibility and multi-scene editing. And we’ll do lots of baking: Lightmaps with multiple Scenes Navmesh data with multiple Scenes Occlusion Culling data with multiple Scenes Lesson 6 Video Transcript Hey there everyone.

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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

Improved Inspector sub-resource editing. The biggest difference with the old lightmapper is that the new one features proper path tracing, which results in better looking lightmaps. Also, the new lightmapper brings support for denoising using Open Image Denoise , which results in better-looking lightmaps in the same bake time range.

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Cocos Creator 3.7.2 Focuses On Optimized Rendering And Lighting Capabilities

Cocos

When the user turns on high-precision lightmap baking, 16-bit colors are used instead of 8-bit colors, and AO channels are baked separately. Still, the disadvantage is that it will increase the lightmap package. Fixed an issue where the scene preview state did not revert when exiting without saving the material in the edit.

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