article thumbnail

Popul8 uses AI to assist developers with the creation of digital game characters

PreMortem.Games

This base character comes fully rigged and can be completely edited by the developer. It’s possible to batch edit across 50 or a hundred characters at the same time. The underlying mesh and overlaying texture are both adjusted instantly. AI processes also help to add and adjust wardrobe or accessories to characters.

AI 197
article thumbnail

Creating an adjustable Tumbler Mockup in Affinity Designer v2

2d Game Art Guru

Keep it simple and work your way to more complex meshes and deformations. The more nodes you add the harder it is to edit and avoid unwanted deformations. I hope you enjoyed this video. The warp groups are a great addition to Affinity Designer and well worth exploring. As always, your feedback is very important to me!

Mesh 52
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Godot Tactics RPG – 01. Intro & Setup

The Liquid Fire

The last value we need to change is the roughness to 1(the opposite of the Unity tutorial where we set smoothness to 0) In the Inspector where we are editing the material, there is a save icon at the top. Type in mesh in the search and select MeshInstance3D. Search for mesh and again choose MeshInstance3D.

article thumbnail

Cocos Creator 3.7.1 Released

Cocos

(engine#14218) [XR] AR engine module update Fix shadowmap lowp with huawei and reflection probe brightness (engine#14058) Fix shader compilation error with the new version of lightmap (engine#14071) Fix unsynchronized model data issue when adding lod levels dynamically (engine#14054) Fix the issue that lod is not working properly when forced to use (..)

article thumbnail

Maintenance release: Godot 3.4.4

Mircosoft Game Dev

Edit 2022-03-24 @ 12:15 UTC: There was a slight packaging mistake affecting the macOS editor, and the iOS and macOS export templates, as well as a build issue affecting the iOS debug template. before this edit are advised to re-download at least the export templates if they intend to export to iOS.

Render 52
article thumbnail

Introducing the new "last minute" lightmapper

Mircosoft Game Dev

First of all, you need to make sure your meshes have an UV2 layer. Godot lightmapper works with one texture per mesh, so sharing UVs between meshes will not give you more optimization. In any case, Godot makes the process of generating unique UVs for each mesh easier for you. How do I use it? Generating UV2 Layer.

article thumbnail

Release candidate: Godot 3.2.3 RC 2

Mircosoft Game Dev

Edit 2020-07-30: We found that 3.2.3 GLES2: Fixed mesh data access errors in GLES2 ( GH-40235 ). Sprite3D: Use mesh instead of immediate for drawing Sprite3D ( GH-39867 ). TileSet: Fix potential crash when editing polygons ( GH-40560 ). As such these commits are not part of this 3.2.3 RC 2 build: changelog between 3.2.3