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The Outer Worlds: Spacer’s Choice Edition Crashing [Fixed]

Game Errors

Is The Outer Worlds: Spacer’s Choice Edition crashing on your PC? The award-winning RPG game The Outer Worlds’ new version, the Spacer’s Choice Edition, has many elements to attract gamers. Why does the Outer Worlds: Spacer’s Choice Edition keeps crashing on my PC? Don’t worry. Get DriverFix 2.

Editing 52
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[Release post of the official Shader Graph extension]

Cocos

GitHub: shader-graph Preview Basic Structure Preparation Phase Cocos Creator 3.8.2 editor and the shader-graph.zip shader-graph.zip plugin. Click , choose the shader-graph.zip extension file, and import it. Creating Asset Right-click in the Assets panel, select Create/Shader Graph to create a.shadergraph asset.

Shaders 52
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[CC 3.7.3] Shader Error?

Cocos

I’m just learning how a shader works. Edit: mySprite.effect contents: // Copyright (c) 2017-2020 Xiamen Yaji Software Co., So, I just copied from the built-in sprite effect file to mine. But, everything stopped working as intended.

Shaders 40
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Visual Shader Editor is back

Mircosoft Game Dev

After some weeks of work, the new visual shader editor is ready for testing! What is a visual shader editor? This editor allows creating shaders using nodes and connections, instead of typing code. It provides a simple and fool-proof way for those not confident in writing shader code to create complex shaders.

Shaders 52
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[Tutorial] Write a Post-Processing Shader using CRP Step-by-Step - Guide to Cocos Cyberpunk Source Code

Cocos

So they came and asked: How do I add a new Shader for the CRP? pipeline/passes :Related scripts pipeline/resources/effects :Related shaders pipeline/resources/materials :Related materials Pass Code Next, we’ll ignore all principles and details for now, quickly implement a grayscale effect, and grasp the workflow. has been lost.

Shaders 52
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Write a Post-Processing Shader using CRP Step-by-Step - Guide to Cocos Cyberpunk Source Code

Cocos

So they came and asked: How do I add a new Shader for the CRP? pipeline/passes :Related scripts pipeline/resources/effects :Related shaders pipeline/resources/materials :Related materials Pass Code Next, we’ll ignore all principles and details for now, quickly implement a grayscale effect, and grasp the workflow. has been lost.

Shaders 52
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Implementing USD for Game Development Pipelines: An Interview with Polyphony Digital

Nvidia

USD is different from our previous format in that it can be edited in different tools, such as Houdini. Unlike previous formats, USD compositions can be used to edit data in a non-destructive manner. USD solves these problems as compositions can be used for nondestructive editing, so that you can smoothly move between multiple tools.