Tue.Jan 24, 2023

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TUNIC and Betrayal at Club Low are front runners in IGF 2023 nominations

Game Developer

Here are this year's finalists for the 25th annual IGF Awards, part of the longest-running festival, summit, and showcase celebrating independent games and their creators. The Independent Games Festival is part of GDC 2023, which will be held in San Francisco March 20-24, 2023.

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How I Get to Work in AAA Games

The GameDev Guru

Curious how I get access to help out in AAA games?

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Former Blizzard lead calls out Activision Blizzard's "toxic" appraisal system

Game Developer

Former World of Warcraft Classic lead, Brian Birmingham, claims the system forces managers to mark down some workers to hit a quota.

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10x C++ Code Editor

Game From Scratch

GameFromScratch.com 10x C++ Code Editor The 10x Editor is a new (currently in beta) code editor for the C++ language. It is only available for Windows right now, with other platforms intended to come later, you can download it for free during the beta process. The entire mantra of C++ is performance and simplicity. It … 10x C++ Code Editor Read More The post 10x C++ Code Editor appeared first on GameFromScratch.com.

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League of Legends, Teamfight Tactics source code obtained by hackers

Game Developer

Riot Games has confirmed it's being held to ransom following a cyberattack that saw hackers obtain the source code for two of its most popular titles.

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Defining Animation and VFX in Video Games

Starloop Studios

Animation and visual effects are two of the artistic pillars of game development. Though both processes can be associated with each other, ultimately, they’re different disciplines that accomplish different objectives for video games. On the most basic level, animation refers to the movement of objects and characters, whereas VFX refers to actions, polish, immersion, and [.

More Trending

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More than just ports: VR devs on bringing PSVR 1 titles to PSVR 2

GamesIndustry.biz

With less than a month until the launch of PlayStation VR2, there's a nervous anticipation. Early impressions with the hardware itself have been positive, but it's hard to shake concerns over the expensive price tag , and the fact that only two titles out of the 37 confirmed for its launch window – Horizon: Call of the Mountain and The Dark Pictures: Switchback – are actually new and exclusive to the platform.

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Among US VR hits 1 million copies sold

Game Developer

Innersloth's social deduction game is blowing up in the VR market.

Games 246
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Blizzard terminates WoW Classic co-lead over protest against employee ranking policy

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox A Blizzard manager has been fired following a dispute with the company over its employee evaluation system. World of Warcraft Classic's co-lead developer Brian Birmingham confirmed he no longer works at Blizzard via Twitter , following a Bloomberg report that he was terminated after refusing to lower an employee's ranking.

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Proletariat withdraws election for unionization, cites CEO as cause

Game Developer

Proletariat CEO Seth Sivak allegedly used tactics that stopped the Proletariat Workers Union from pursuing a unionization vote.

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Microsoft subpoenas Sony to prepare for FTC trial

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Microsoft has issued a subpoena to Sony Interactive Entertainment as part of its preparations for facing the Federal Trade Commission in court this summer. A new filing in the case reveals the Xbox firm served the subpoena on Tuesday, January 17 with an initial response deadline of Friday, January 20.

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Devs are in favor of unionization, but most haven't discussed it (yet)

Game Developer

Developers tell us how they feel about unionization in the games industry.

Dev 224
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GDC details 2023 format, COVID precautions

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox The organisers of the annual Game Developers Conference have shared more details on what to expect from this year's conference. Speaking to Axios , the team said this year's speakers will all appear in person with no plans to enable virtual attendance via livestreams. Instead, GDC will hold a separate virtual event later this year.

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A Quick Overview of Availability Testing in Detail

Rocket Brush Studio

Today's modern applications are dependent on a variety of servers, internal and external network connections, data centers, operational procedures, and a wide range of other infrastructural services which must all function consistently and in unison. Here, a constant flow of information is great for business, and any interruption loses the corporation money; as a result, developing high-availability apps becomes a crucial business strategy.

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Washington Post reportedly shutting down gaming section

GamesIndustry.biz

The Washington Post is making a round of layoffs, and cutting its video game label Launcher in the process, according to Axios media reporter Sara Fischer. Fischer posted to her Twitter account a memo Washington Post executive editor Sally Buzbee sent to staff today saying that the outlet is laying off 20 people from the newsroom and will not fill an additional 30 open positions that had been listed.

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What are The Best Ad Networks for Mobile Games and Apps?

Game Biz

Mobile gaming is one of the most popular app categories in the world. According to Statista , there were 1.8 billion active mobile gamers worldwide in 2021, and the number is expected to grow to close to 2.3 billion by 2027. It’s easy to understand why mobile gaming has grown so rapidly. Games are fun and can be addictive. They also offer a lot of potential for monetization.

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Proletariat unionization vote request dropped

GamesIndustry.biz

Activision Blizzard has scored perhaps its biggest victory yet in its ongoing fight with unionizing employees, as the Communication Workers of America said it is withdrawing its request for a unionization vote at Proletariat. "Unfortunately, Proletariat CEO Seth Sivak chose to follow Activision Blizzard's lead and responded to the workers' desire to form a union with confrontational tactics," the union said.

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A day in the life of a global benefits specialist at Unity

Unity Blog

Discover a typical day in the life of a tech industry global benefits specialist and what makes that unique at Unity.

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Merriam-Webster acquires word game Quordle

GamesIndustry.biz

Wordle-like web game Quordle has been acquired by Merriam-Webster, as spotted by our sister site Rock Paper Shotgun. "I can't think of a better home for this game," the Quordle Twitter account said in announcing the move. "Lots of new features and fun to come, so stay tuned!" Merriam-Webster has already added Quordle to its website , where it joins Blossom and Name That Thing, as well as an assortment of vocabulary-based quizzes.

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How to reduce drawcall, which actually not rendered?

Cocos

hi dev team, i’m confused, why hidden nodes considering as Drawcalls, how it works? in black area there is a Listview with items, and it’s considering as 300 drawcalls (CC 2.4.6) WHY? there is another picture, 50 items in list with same sprites which in autoatlas but still more 100 drawcalls, where is Batching?

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Judge blocks Microsoft's request to pause gamer lawsuit

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox A judge has blocked Microsoft's request to pause a gamer lawsuit poised to block its Activision acquisition. As Stephen Totilo of Axios reported , the tech firm wanted to hold off the case until after its FTC suit.

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Ex devs of Halo accused Microsoft for “Incompetent Leadership”, thoughts?

Ask a Game Dev

In any sufficiently-large team, the likelihood is pretty good that there will be some non-trivial number of workers who are dissatisfied with the decisions of the leadership. It’s quite normal for 5-10% of a studio’s staff to choose to leave each year even without job cuts. This is one reason most game studios are always hiring senior devs, they need to backfill positions that open up through normal attrition.

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Forspoken | Critical Consensus

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox The Luminous Productions-developed Forspoken is not only a new IP and but a rarity. Its star Frey Holland, portrayed by Ella Balinska, a Black woman, is the lead actress of a AAA JRPG. Frey is going through some hard times in life, and then she finds herself spirited away to the world of Athia.

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Question about creation a big multiplayer game using Cocos Creator and Colyseus

Cocos

Hi all, I am wondering, how can I create multiplayer game like this using Cocos Creator and Colyseus? [link] The question is, if I create very big beauteful level with a lot of physics objects, colliders and triggers, how to move all this data about physics and colliders to back end side? to check physics there and prevent wrong synking for players.

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Tunic and Betrayal at Club Low tie for IGF 2023 nominations

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Game Developers Conference organizers Informa Tech has unveiled the finalist for this year's Independent Games Festival. Tunic Team's Tunic and Cosmo D Studios' Betrayal at Club Low are leading with three nominations each. Both titles are among the nominees for the Seumas McNally Grand Prize.

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What Are Some Examples of React.js Development?

Code with Mike

The digital world is constantly changing. And, of course, it’s not easy to adapt quickly to new changes in a new reality. However, those companies that want to succeed need to train this skill and be always ready to change the direction of their development. Great products like Facebook, Instagram, […] The post What Are Some Examples of React.js Development?

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What Are the Best Game Engines?

Perforce

See our list of popular game engines, including Unreal Engine, Unity, Amazon Lumberyard, and CryEngine. Learn how to use them.

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Can't set active true false inside animation clip. Cocos Creator 3.7.0

Cocos

In what version was available? i would check it EDIT: i was trying 3.6.x versions, no activate properties here, are you sure about it?

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Ale Abbey: In Hops We Trust

Indie DB

New assets and weather features are shown for this brewing and mystery sim

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Camera with PERSPECTIVE projection did not catch mouse events

Cocos

In a 2D project, I have a Camera with Projection property = PERSPECTIVE , Nodes with mouse event: this.node.on(Node.EventType.MouseDown, this.mouseDownHandler.bind(this)); Did not behave correct, wont fire the event when click inside registered Node, or fire event even if we clicked out side… Noted that this do not happen if Projection is ORTHO. Sorry I could not provide example code as I’m new user, please let me know if more context/information needed.

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Kapay

Indie DB

This stylised survival horror indie unveils its opening scene

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Sprites showing in camera preview but not in build preview?

Cocos

In case anyone is experiencing this issue, I found the fix for it. I still don’t have a clue how/why this works, but going into project settings and enabling CLEANUP_IMAGE_CACHE worked for me!

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What Web3 Games Should Learn from Designing Fun Game Markets

Deconstructor of Fun

In Today’s Email ? Today, we dive into the critical components of game markets needed to make them fun, and applicable in web 3.0 and beyond. ? SAVE THE DATE! The Deconstructor of Fun x Google Istanbul conference is coming up on March 9th, 2023! Signups liver January 25th! On the go? Listen to one of our podcasts from this week, we’ve got: ? TWIG #216 Ubisoft Staff Threatens to Strike over 4-Day Work Week / Laying out the Bull case for Mobile ?

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Unable to view mesh via UI meshrenderer with dynamic instantiation

Cocos

I am currently trying to use UIMeshRenderer in a list to display the inventory of a player. The weapon shows up fine in the editor, ( after scaling it 5000, 5000, 5000) however when viewing it in preview / play mode it dissapears. I am using a typescript component to dynamically refresh these tasks, like so: resources.load(`ArmoryIcons/MeshHolder`, Prefab, (err, PrefabIcon) => { DataArray.forEach(element => { let NewBtn = instantiate(this.ItemBtn) let ElementHeader = (Section == 'Charact

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