• Register

It's autumn. Mama Squirrel needs to stock up on food for herself and her five babies so they can survive the approaching winter. But of course, she and her babies also need food every day! So while you're gathering nuts, acorns, chestnuts, eggs and other supplies, you have to decide: Do I eat them myself? Or do I give them to my babies tonight? Or do I hide them so we have supplies for the winter? The decision won't be easy, because if you or your little ones don't eat for too long, they'll die! Will you make it through the winter safely? Will both mama squirrel and all five little ones survive? All sorts of dangers lurk in the forest and the surrounding area. There are martens, weasels, foxes and other predators that also fight for survival - but here YOU are on the menu!

Post news Report RSS Patch 1.1 is here!

Release 1.1 "Groundhog Day" The community has spoken! I received tons of feedback about this game - thank you very much! Without you guys, this game wouldn't be what it is right now ♥ This patch fixes numerous bugs and brings a lot of QoL changes that significantly improve the survival experience of our squirrels.

Posted by on

New content:
- Mike now responds to groundhog day date.
- Achievements implemented. You can now collect 28 different achievements that are counted across savegames (three of them are not yet available).

Gameplay:
- Daddy Squirrel can now be approached multiple times during the day, but will only ask if you're coming back tomorrow.
- The conversation with Daddy Squirrel now no longer breaks off if you don't give him any supplies.
- Daddy Squirrel will not accept any more supplies if he has enough to survive the winter.
- At the end of each day there is a choice whether to use the EXP received directly. After that the game is saved.
- You get a hint at the end if Seebastian survived or not, or if you didn't meet him at all.
- [Hard and Infernal only] The starting bonus once you have played through the game has been increased from 50 to 300 supplies.
- [Infernal only] On a Game Over with no extra lives, you can choose the "Quick Restart" to restart on Day 1 without having to rewatch the intro.

Balancing:
- All food values have been revised. Apples and pears now weigh less, most other food weighs more.
- All bonus yields from gatherable food have been increased.

Graphics:
- There is now a statue of the Bremen Town Musicians on the farm (Swift 2 version).
- [Home] The area has been slightly changed.
- [Village - Winter] The area has been slightly changed.
- [Fields] The area has been slightly changed.
- [Lake] The area has been slightly changed.

Musik:
- [Forest - Autumn] Background music now starts earlier.

Bugfixing:
- Enemy damage is no longer calculated multiple times on contact.
- Predators and food are now available again in the home area in winter.
- It is now no longer possible to overfeed the children.
- The woman in the village who gives you walnuts in winter was programmed incorrectly. Now she gives you some walnuts every day.
- Under certain circumstances, it was possible to get infected with the gray squirrel virus without any repercussions.
- It is now no longer possible to jump in the skill tree.
- The cursor in the skill tree now moves a bit faster.
- The stairs at the top of the mountain can now be entered from the side.
- If you don't find anything in a snow pile, the supply icon no longer appears.
- If you dig in the snow pile at the end of the day and thus end the day, your character will no longer automatically move on the next day.
- You can now no longer move while creating a stash.
- The letters when entering a name are now centered in their place.
- When you die in the evening, the background sound with the evening sounds is no longer played permanently.
- If you flee from an predator into one of the hiding caves, the enemy music in the cave will no longer play.
- Enemy music is no longer played in the skill tree.
- Reflections were not always displayed in winter.
- Fixed a few graphics bugs.

Other:
- Food that cannot yet be collected now displays a lock and a message that you must unlock it first.
- The family overview now shows how much food you need for today.
- At night, before the prompt asking if you want to stay awake, the current day is now displayed.
- Gatherable food is a bit more centered in the tile and not so far away that you have to search for the exact location.
- There is now a hint when you unlock the gray squirrel profile.
- Reflections are now turned on by default in the options menu.
- Logo in title screen reworked. The initial letters should now be easier to recognize.
- Version number now appears in title screen.
- Credits revised.

Screen33 achievement

Screen32 achievements

Screen31 statue

Screen30 nahrunggesperrt

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: