Wed.Mar 12, 2025

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SAG-AFTRA calls out 'alarming loopholes' in AI proposals from major game studios

Game Developer

'The bargaining group would have you believe that we are close to reaching a deal. This is not the case.

AI 275
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Some Scattered Thoughts About Hades

The Bottom Feeder

Welcome back my friends to the show that never ends. I finally got around to playing Hades, the megahit roguelike from Supergiant Games. It did well enough over long enough to get a sequel, but I'm still writing about the old original one. It takes me a long time to build up the energy to pour in the number of hours a game like this requires. It's a 2020-vintage roguelike, which means: A bunch of rooms with fights.

Indy 73
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Virtuos establishes new South Korea studio

Game Developer

The Seoul-based office will help Virtuos build on its relationships with various South Korean partners.

Studios 223
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6 lessons game developers can learn from Epic Games’ cloud governance strategy

AWS Games

This blog is co-written by Reza Nikoopour, Principal Engineer, Cloud Governance at Epic Games. For game studios large and small, a smart cloud governance strategy can go a long way in reducing costs and increasing security for a live service game. Following are a few key learnings from Epic Games work with Amazon Web Services (AWS) that game developers should consider when developing a cloud governance strategy.

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Live-service game engine Pragma nets $12.75 million in funding

Game Developer

Pragma will use the new funds to continue 'delivering scalable, live-service infrastructure while expanding our suite of game dev tools.

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RPG Maker Beyond Expectations Bundle

Game From Scratch

GameFromScratch.com RPG Maker Beyond Expectations Bundle There is a new bundle of interest to game developers, the RPG Maker Beyond Expectations Bundle. This bundle contains a collection of Gotcha Gotcha Games game engines including RPG Maker MV, Pixel Game Maker and for the first time in a bundle, the Unity version of GameMaker, RPG Maker Unite. The post RPG Maker Beyond Expectations Bundle appeared first on GameFromScratch.com.

Pixel 63
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Obituary: Voice actor Dave Mallow has passed away at age 76

Game Developer

Throughout his voice acting career, Mallow voiced characters in Power Rangers and Digimon, and in games like Street Fighter, Resistance 3, and Call of Duty.

Games 215

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Pokemon Go and Niantic's game business is being sold to the Saudi state

Game Developer

Scopely, which was purchased by Saudi investment arm Savvy Games Group in 2023, has agreed to acquire Niantic's video game business.

Games 208
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Women In Game Dev: Celebrating the History of ARPG Kristala ✨

Astral Clock Tower Studios

Hello there, our dearest of Travelers!As you likely already know, March is Women's History Month! And as a women-led game studio, we're celebrating by taking a look back at our own history as we reminisce on the epic journey we started nearly seven years ago.If you're new to our wonderful communitywelcome!you may not know that we've been working hard since 2018 to bring Kristala to life.

Dev 52
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Netflix Games generative AI proponent Mike Verdu has departed

Game Developer

Verdu previously served as VP of Netflix Games but was recently asked to wax lyrical about generative AI technology.

AI 187
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Scopely acquires Pokémon Go developer Niantic in deal worth $3.5bn

GamesIndustry.biz

Pokémon Go developer Niantic has agreed to be acquired by Savvy Games Group subsidiary Scopely.

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Moon Studios becomes 'fully independent' after securing No Rest for the Wicked's publishing rights

Game Developer

The company now hopes to develop the action-RPG 'without restrictions.

Studios 174
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Zenless Zone Zero voice actors quietly recast following SAG-AFTRA action

GamesIndustry.biz

Two Zenless Zone Zero voice actors claim they have been replaced for participating in the SAG-AFTRA strikes.

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The Get Rich Guide to Game Development

Game Wisdom

The Get Rich Guide to Game Development Josh Bycer josh@game-wisdom.com width="560" height="314" allowfullscreen="allowfullscreen" Everyone is chasing after the next Balatro, but only I have the perfect 7.5 point plan that will guarantee your game will earn all the diamonds in the world. 0:00 Intro 00:23 The Game Success Cycle 1:19 … The post The Get Rich Guide to Game Development appeared first on Game Wisdom.

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QANGA - Official trailer revealed

Indie DB

The official trailer for Qanga is here, offering a first look at this open-world survival sandbox.

Sandbox 88
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Netflix Games confirms departure of former president and VP of GenAI Mike Verdu

GamesIndustry.biz

Netflix Games' VP of generative AI, Mike Verdu, has left the streaming giant.

AI 73
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AMC Squad Ep 5 Update

Indie DB

Brief news on AMC Squad Episode Five, potential release date and some new screenshots too.

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Learn How Scalable QA Solutions Help Growing Teams Succeed

Rocket Brush Studio

Expanding teams need efficient processes to maintain quality. Scalable QA solutions adapt to evolving requirements, ensuring seamless software performance. QASource provides flexible testing strategies, enhance productivity, and deliver reliable products.

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(Engine bug) 3.8.5 potential bug with cc.Layout component

Cocos

Hi, I have just created a new node with Layout component using Creator 3.8.5 Adding chilren in Editor and the children are auto arranged as expected Using code to add chilren at runtime (or toggling children active/inactive) doesnt cause the layout to be auto arranged. Even calling Layout.updateLayout() doesnt work Could you the Engine developers please check out?

Bug 40
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What are some signs that a layoff is coming? I recently joined and the game that I’m working on is being developed for years and has been delayed several times. We have a important release date coming up and on our recently tests we found a lot of bugs and some things just break the game, making it unplayable. People around here are already talking about delaying it again, but then we would miss the date which IMO would be the death of the game. Should I be already looking for a new job?

Ask a Game Dev

This is a very good question. Unfortunately, there isn't really a good answer for this because those of us on the ground aren't privy to the meetings or decision-making process where such things are decided. I have no super accurate formula for you, because we're almost always operating on incomplete data. The best I can offer is a general approach that I've internalized over time that has served me well.

Dev 59
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Obituary: Thomas Lee, EA alum and strategic advisor, has died

Game Developer

Lee previously worked on Final Fantasy IX and Wing Commander III before taking on managerial and producer positions at Nexon America and Stealth CrossMedia.

Fantasy 229
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(Engine bug) 3.8.5 potential bug with cc.Layout component

Cocos

I tried to replicate the bug on a brand new project but it didnt occur. After a while debugging I have found the reason! I added children to the Layout node when its active = false I called director.pause() right before calling Layout.active = true. The pause command stopped the layout component from rearranging its children I dont know if it can be called an engine bug, but it could be pretty popular when the game devs try to show/hide some dialogs on game pause/resume.

Bug 52
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Does Animation have any simpler methods that let us play an animation follow by another animation?

Cocos

For example, when running 2 sequential actions, I can call: this.node.runAction(cc.Sequence(cc.rotateBy(.),cc.MoveTo(.))); But now, I want Animation can play animations sequentially (play animation then follow by another animation), currently I think I would do it like this, for example, play defaultAnimation turnLeftAnimation / turnRightAnimation (depend on some condition): ``` myAnimation.play("defaultAnimation"); this.scheduleOnce(function(){ if(condition){ myAnimation.play("turnLeftAnimatio

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Does Animation have any simpler methods that let us play an animation follow by another animation?

Cocos

For example, when running 2 sequential actions, I can call: this.node.runAction(cc.Sequence(cc.rotateBy(.),cc.MoveTo(.))); But now, I want Animation can play animations sequentially (play animation then follow by another animation), currently I think I would do it like this, for example, play defaultAnimation turnLeftAnimation / turnRightAnimation (depend on some condition): ``` myAnimation.play("defaultAnimation"); this.scheduleOnce(function(){ if(condition){.