Sun.Dec 25, 2022

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Michael Blaker’s Anime Sunday: Most Anticipated Winter 2023 Anime

Game Industry News

Hey all, I’m back with a look ahead at the upcoming season for this week’s Anime Sunday. It’s my Most Anticipated Winter 2023 Anime! Hero King: This is a reincarnation story that I’ve had the pleasure of reading the first volume from the original Light Novel of, and I enjoyed it enough that this has piqued my interest. It’s definitely not a typical reincarnation story though since it doesn’t deal with someone from Earth.

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From Junior to Intermediate FX Artist: How to Progress in VFX

CG Spectrum

FX artist and CG Spectrum Mentor of the Houdini FX courses Kate Xagoraris ( Nightmare Alley , The Witcher , Raised by Wolves , Vikings: Valhalla , The Boys ) knows that advancing in your career can be challenging. Drawing from personal experience, she shares some excellent advice on how to move up from a junior FX artist to a mid-level FX artist and provides a handy checklist to keep track of how you're progressing in the VFX industry.

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The Role of IoT in Custom Web Development Services

Artoon

Technology has evolved so far that we don’t rely on particular software […]. The post The Role of IoT in Custom Web Development Services appeared first on Artoon Solutions.

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Warning: localStorage isn't enable

Cocos

[Scene] Warning: localStorage isn’t enabled. Please confirm browser cookie or privacy optionError: [Scene] Warning: localStorage isn’t enabled. Please confirm browser cookie or privacy option. at warn (C:CocosDashboard_1.0.8resources.editorsCreator3.6.0resourcesresources3denginebin.cachedeveditorbundledindex.js:132934:12). at warnID (C:CocosDashboard_1.0.8resources.editorsCreator3.6.0resourcesresources3denginebin.cachedeveditorbundledindex.js:133148:5). at Object.warn (C:CocosDashboard_1.0.8reso

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Pirate Dragons

Indie DB

A playtest is coming soon for this cross-genre third-person action RPG

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Handle the collision of sprites

Cocos

I’m trying to handle the collision of two sprites, i added BoxCollider2D to the sprites. One sprite can jump (changing the y coordinate through animation), named "character ", the other is a static object, named “key”. When I overlay one sprite on another, the handler works correctly, but if I put the “key” higher, so that the "character " can reach it from the jump, then nothing works. code for the "character ". start () {. this.collider = this.node.getComponent(BoxCollider2D); if( this.collide

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