Sun.May 01, 2022

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Creating a STOS Text Adventure: Adding Objects and Inventory

Retro Game Coders

Before in our Atari ST text adventure , all we could do is walk around a hastily thrown-together map. We check for a limited set of directional commands, and we then check a room array to see if there are exists in the direction the player wants to go. Now we need to do a few things to allow the player to start interacting with their environment: More commands, such as get and drop.

Data 52
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D2 log 058 – Alien AI

Catnip Games

The alien AI was a mess. It tried too hard to be clever. The code was fragile and the behaviour unstable. I threw it all out and implemented a simple flock / boid algorithm. The aliens will stick together and try to approach the player in natural looking groups. A* pathfinding is gone too. Instead, the player character drops invisible scent markers with a limited lifetime.

AI 52
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When I Made Another Monkey Island

Grumpy Gamer

Nine years ago I wrote a blog post titled "If I made another Monkey Island" and it feels like there are some things I need to say. I can't remember the exact incident, but the day I wrote that I was feeling down about never being able to make another Monkey Island. I wrote it in a single afternoon, and it was not much more than a stream of thoughts.

Pixel 45