Celeste maker Extremely OK cancels Earthblade amid team strife, development struggles
Game Developer
JANUARY 23, 2025
After over five years of development, Extremely OK pulled the plug on Earthblade, in part because of Celeste's legacy.
Game Developer
JANUARY 23, 2025
After over five years of development, Extremely OK pulled the plug on Earthblade, in part because of Celeste's legacy.
GamesIndustry.biz
JANUARY 23, 2025
Team17 Group has rebranded as Everplay Group, with its indie developer and publishing label Team17 Digital remaining unchanged.
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Game Developer
JANUARY 23, 2025
Pocketpair Publishing will provide funding opportunities, development assistance, and publishing support.
Indie DB
JANUARY 23, 2025
From digging in the dirt to dazzling museums, weve had some incredible milestones this year! Let's take a look!
Game Developer
JANUARY 23, 2025
Dragon Age: The Veilguard engaged 1.5 million players during Q3, but that figure is well below internal expectations.
CG Spectrum
JANUARY 23, 2025
It seems that birthday wishes really do come truejust ask CG Spectrum 2D animation graduate Adele! While out celebrating another trip around the sun, she received an extra special birthday gift: a message offering her a position with Evil Pirate Studio to work on the highly anticipated animated TV series Cyberslav.
Game Developer
JANUARY 23, 2025
Haddad's final year with the company was dominated by the underperformance of Suicide Squad: Kill the Justice League.
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Game Developer
JANUARY 23, 2025
While Team17 as a corporate entity is now Everplay, its three divisionsTeam17 the developer, StoryToys, and Astragonwill operate as usual.
GamesIndustry.biz
JANUARY 23, 2025
Don't Nod has once again delayed the launch of its all-new IP, Lost Records: Bloom & Rage, this time pushing back the release date of the second instalment.
Game Developer
JANUARY 23, 2025
The AIAS is recognizing Price for leading Insomniac since its inception and growth into 'one of the industry's most prolific developers.
GamesIndustry.biz
JANUARY 23, 2025
Circana has published its December 2024 US recap, revealing Call of Duty: Black Ops 6 finished the year as the best-selling premium game of both the month and, indeed, the whole of 2024.
Indie DB
JANUARY 23, 2025
Last Mortem is going to be fully available also in 2025! New updates are incoming!
GamesIndustry.biz
JANUARY 23, 2025
Extremely OK Games has announced the cancellation of Earthblade.
Filmustage
JANUARY 23, 2025
Introduction: Ready for a plot twist? Here's something Hollywood won't tell you about those marathon film shoots! While burning the midnight oil might sound like a ticket to productivity paradise, the numbers tell a different story. Picture this: after seven to nine weeks of grinding through 50-60 hour schedules, crew members' output drops faster than a B-movie's ratings, matching what they could achieve in a standard 40-hour week.
GamesIndustry.biz
JANUARY 23, 2025
The Academy of Interactive Arts & Sciences has announced that it will induct Insomniac Games founder and outgoing CEO Ted Price into its Hall of Fame at the DICE Awards next month.
Cocos
JANUARY 23, 2025
Other call Editor.Panel.open(name,data1) in cocos extension. How to get data1 from panel name. Thanks admin.
GamesIndustry.biz
JANUARY 23, 2025
Warner Bros. Interactive Entertainment president, David Haddad, is leaving the company.
Cocos
JANUARY 23, 2025
I built my project using Cocos Creator 3.8.5 and opened it in Xcode 12.0.1. Although it shows Build succeeded, the app crashes when I run it. I tried using Cocos Creators example projects, but the same issue occurs. Is this a configuration problem or a version compatibility issue? I also tested with Cocos Creator 3.8.4 and got the same result. Target iOS Version: 12.0 Simulator : iPhone 11 Pro Max mac OS:10.15.
GamesIndustry.biz
JANUARY 23, 2025
Electronic Arts has revised its full year guidance for FY2025 due to EA Sports FC 25 and Dragon Age: The Veilguard not meeting expectations during its third quarter.
Cocos
JANUARY 23, 2025
Thank you, I have executed the following code using isValid. import { _decorator, Component, Node, isValid, log } from 'cc'; const { ccclass, property } = _decorator; @ccclass('NewComponent') export class NewComponent extends Component { update(deltaTime: number) { if (isValid(this.node)) { log('Do Destory'); this.node.destroy(); } } } However, it was not resolved.
Cocos
JANUARY 23, 2025
In the browser, I executed the following code to delete a node. this.node.destroy(); Then the message The asset has been destroyed! appears in the console. Every time I delete a node, I get 3 or 4 of these messages. I created a project that only does this.node.destroy(); in each of Cocos 3.8.2 and 3.8.3, but it still happens. Also, the description in the documentation that the node does not delete itself, but rather deletes itself from other nodes, did not work.
Cocos
JANUARY 23, 2025
In different versions of Cocos, the method to enable ENABLE_TRANSPARENT_CANVAS varies slightly. In version 2.x, you need to add cc.macro.ENABLE_TRANSPARENT_CANVAS = true; before cc.game.run. In version 3.x, you can enable ENABLE_TRANSPARENT_CANVAS in the project settings under MacroConfig. Additionally, you need to change the main cameras ClearFlags to SOLID_COLOR and set the ClearColor 's A channel to 0 Please have a try.
Cocos
JANUARY 23, 2025
Hi, I am using DEVICEMOTION with v2.0.10 CC project. I use the following code, however the node I am trying to move with devicemotion is unresponsive when tested on a mobile device with tilt. cc.systemEvent.setAccelerometerEnabled(true); cc.systemEvent.on(cc.SystemEvent.EventType.DEVICEMOTION, this.onDeviceMotionEvent, this); onDeviceMotionEvent: function (event) { event.acc.x = this.ballAccel.x; event.acc.y = this.ballAccel.y; cc.log(event.acc.x + " " + event.acc.y.
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