Thu.Jan 23, 2025

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Celeste maker Extremely OK cancels Earthblade amid team strife, development struggles

Game Developer

After over five years of development, Extremely OK pulled the plug on Earthblade, in part because of Celeste's legacy.

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Team17 Group rebrands to Everplay

GamesIndustry.biz

Team17 Group has rebranded as Everplay Group, with its indie developer and publishing label Team17 Digital remaining unchanged.

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Palworld developer Pockerpair has established a dedicated publishing division

Game Developer

Pocketpair Publishing will provide funding opportunities, development assistance, and publishing support.

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Dinosaur Yearly Summary

Indie DB

From digging in the dirt to dazzling museums, weve had some incredible milestones this year! Let's take a look!

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EA warns investors of 'slowdown' after EA Sports FC and Dragon Age underperform

Game Developer

Dragon Age: The Veilguard engaged 1.5 million players during Q3, but that figure is well below internal expectations.

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How Adele’s 2D animation studies led her to a dream job on Cyberslav

CG Spectrum

It seems that birthday wishes really do come truejust ask CG Spectrum 2D animation graduate Adele! While out celebrating another trip around the sun, she received an extra special birthday gift: a message offering her a position with Evil Pirate Studio to work on the highly anticipated animated TV series Cyberslav.

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Warner Bros. Games president David Haddad is heading for the exit

Game Developer

Haddad's final year with the company was dominated by the underperformance of Suicide Squad: Kill the Justice League.

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Team17 rebrands to Everplay as business has 'greatly evolved'

Game Developer

While Team17 as a corporate entity is now Everplay, its three divisionsTeam17 the developer, StoryToys, and Astragonwill operate as usual.

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Don't Nod delays second half of new narrative adventure IP Lost Records

GamesIndustry.biz

Don't Nod has once again delayed the launch of its all-new IP, Lost Records: Bloom & Rage, this time pushing back the release date of the second instalment.

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Insomniac Games founder Ted Price will join the AIAS Hall of Fame

Game Developer

The AIAS is recognizing Price for leading Insomniac since its inception and growth into 'one of the industry's most prolific developers.

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Circana confirms Black Ops 6 is 2024's biggest hit, but overall game spend in the US falls 9% YoY

GamesIndustry.biz

Circana has published its December 2024 US recap, revealing Call of Duty: Black Ops 6 finished the year as the best-selling premium game of both the month and, indeed, the whole of 2024.

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Last Mortem in 2025

Indie DB

Last Mortem is going to be fully available also in 2025! New updates are incoming!

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Extremely OK Games cancels Earthblade

GamesIndustry.biz

Extremely OK Games has announced the cancellation of Earthblade.

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Managing Overtime in Film Scheduling: Pros and Cons

Filmustage

Introduction: Ready for a plot twist? Here's something Hollywood won't tell you about those marathon film shoots! While burning the midnight oil might sound like a ticket to productivity paradise, the numbers tell a different story. Picture this: after seven to nine weeks of grinding through 50-60 hour schedules, crew members' output drops faster than a B-movie's ratings, matching what they could achieve in a standard 40-hour week.

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Ted Price to join the AIAS Hall of Fame

GamesIndustry.biz

The Academy of Interactive Arts & Sciences has announced that it will induct Insomniac Games founder and outgoing CEO Ted Price into its Hall of Fame at the DICE Awards next month.

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How to get data form Editor.Panel.open in panel

Cocos

Other call Editor.Panel.open(name,data1) in cocos extension. How to get data1 from panel name. Thanks admin.

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Warner Bros. Games president David Haddad to step down

GamesIndustry.biz

Warner Bros. Interactive Entertainment president, David Haddad, is leaving the company.

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[iOS] Cocos Creator 3.8.5 App Crashing After Build on Xcode

Cocos

I built my project using Cocos Creator 3.8.5 and opened it in Xcode 12.0.1. Although it shows Build succeeded, the app crashes when I run it. I tried using Cocos Creators example projects, but the same issue occurs. Is this a configuration problem or a version compatibility issue? I also tested with Cocos Creator 3.8.4 and got the same result. Target iOS Version: 12.0 Simulator : iPhone 11 Pro Max mac OS:10.15.

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EA revises FY2025 and Q3 guidance due to underperformance across two franchises

GamesIndustry.biz

Electronic Arts has revised its full year guidance for FY2025 due to EA Sports FC 25 and Dragon Age: The Veilguard not meeting expectations during its third quarter.

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What「The asset has been destroyed!」

Cocos

Thank you, I have executed the following code using isValid. import { _decorator, Component, Node, isValid, log } from 'cc'; const { ccclass, property } = _decorator; @ccclass('NewComponent') export class NewComponent extends Component { update(deltaTime: number) { if (isValid(this.node)) { log('Do Destory'); this.node.destroy(); } } } However, it was not resolved.

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What「The asset has been destroyed!」

Cocos

In the browser, I executed the following code to delete a node. this.node.destroy(); Then the message The asset has been destroyed! appears in the console. Every time I delete a node, I get 3 or 4 of these messages. I created a project that only does this.node.destroy(); in each of Cocos 3.8.2 and 3.8.3, but it still happens. Also, the description in the documentation that the node does not delete itself, but rather deletes itself from other nodes, did not work.

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Transparent background

Cocos

In different versions of Cocos, the method to enable ENABLE_TRANSPARENT_CANVAS varies slightly. In version 2.x, you need to add cc.macro.ENABLE_TRANSPARENT_CANVAS = true; before cc.game.run. In version 3.x, you can enable ENABLE_TRANSPARENT_CANVAS in the project settings under MacroConfig. Additionally, you need to change the main cameras ClearFlags to SOLID_COLOR and set the ClearColor 's A channel to 0 Please have a try.

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Issue with DEVICEMOTION

Cocos

Hi, I am using DEVICEMOTION with v2.0.10 CC project. I use the following code, however the node I am trying to move with devicemotion is unresponsive when tested on a mobile device with tilt. cc.systemEvent.setAccelerometerEnabled(true); cc.systemEvent.on(cc.SystemEvent.EventType.DEVICEMOTION, this.onDeviceMotionEvent, this); onDeviceMotionEvent: function (event) { event.acc.x = this.ballAccel.x; event.acc.y = this.ballAccel.y; cc.log(event.acc.x + " " + event.acc.y.

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