Sun.Jan 08, 2023

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Exploring the Boundless Potential of XR and AI

Logic Simplified

The world of technology is constantly evolving, and two of the most buzzworthy trends in recent years have been extended reality (XR) and artificial intelligence (AI). While these technologies may seem unrelated, they actually have the potential to be powerful allies when combined. What is Extended Reality? XR is a term that encompasses a range of technologies that aim to enhance or expand our perception of the world around us.

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Using a binary space partition tree for Advent of Code 2022 #15

GameDev Blog

I 100%ed advent of code for the first time this year. Not sure I’ll have the energy to do it again another year, it kind of dominated my life over December when I should maybe have been getting my holiday.

Code 81
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Texture issues in ios and snapdragon devices

Cocos

Cocos’s Built in Toon Shader is not working in Snapdragon Devices(Web Mobile Build) properly and everything looks washed out. Has anyone ever came across this issue and has a possible fix around it ? Details : Built in toon shader.

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Game-Wisdom’s Most Original Games of 2022 Awards

Game Wisdom

Game-Wisdom’s Most Original Games of 2022 Awards Josh Bycer josh@game-wisdom.com. For this pick of my favorite games of 2022, it’s the games that did something different compared to everyone else. It Could be A Contender Award: Card Shark. Card Shark was a game I was excited about as a game … The post Game-Wisdom’s Most Original Games of 2022 Awards appeared first on Game Wisdom.

Games 52
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Version 3.6.2 Spine Custom Material error

Cocos

It’s not easy to reproduce with a demo. First of all, our game is a vertical room making game. We have so many layers. In the current game, if the image is not inherent when loading the layer, it uses a method of dynamically downloading and then adding it. this way. (1) When the room is active. (2) If the image is embedded, immediately addchild. (3) Otherwise, after downloading the resource (spine file) from the server, when the download is complete, addchild (asynchronous method).

Alpha 52
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The Game-Wisdom 2022 Awards for Best Looking a Game

Game Wisdom

The Game-Wisdom 2022 Awards for Best Looking a Game Josh Bycer josh@game-wisdom.com. For this category of my best of 2022 series, it’s the games whose aesthetics wowed me the most or made me go ooh and aah. Honorable Mention: The Callisto Protocol. The Callisto Protocol is the game on this list that … The post The Game-Wisdom 2022 Awards for Best Looking a Game appeared first on Game Wisdom.

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A Step-By-Step Guide To Mobile App Development

Artoon

Suppose one day you get a brain wave about a mobile application […]. The post A Step-By-Step Guide To Mobile App Development appeared first on Artoon Solutions.

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Tutorial: Cocos Shader Series - Use a Noise Map to Make a Dissolve Texture

Cocos

Can you upload effect file @slackmoehrle ?

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Calling a lambda func inside scheduler not working?

Cocos

Hello, here is my code. #include "HelloWorldScene.h" USING_NS_CC; Scene* HelloWorld::createScene() { auto scene = HelloWorld::create(); return scene; } void HelloWorld::myMethodA(int value) { CCLOG("%i", value); } void HelloWorld::myMethodB() { CCLOG("Helloooo"); } bool HelloWorld::init() { if ( !Scene::init() ) return false; auto someLambdaFunc = CallFunc::create( [=] () {.

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Need help with Box2d and Threading

Cocos

Hi all any one know about the difference in cocos2dx ? dose calling CC_SCHEDULE_SELECTOR. create a separate thread or dose it run in the main thread of cocosa2dx as I know that most hardware now has more then one CPU. I’m using this code to create a schedule its just I keep getting jitters in simulation. this->schedule(CC_SCHEDULE_SELECTOR(PhysicsClass::Box2dTimer), UPDATE_INTERVAL); however if create my a standard thread and up the rate to 1 / 120 its smooth. using this should have noting t

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Reduce the draw call of the particle system Cocos Creator v3

Cocos

You can pack all texture of your particles in one file, then reference spriteframe to your particles. Then draw call will be 1 for all particles.

Texture 40
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Reduce the draw call of the particle system Cocos Creator v3

Cocos

Oh sorry. I didn’t make it clear. My problem is in particle system 3D.

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Reduce the draw call of the particle system Cocos Creator v3

Cocos

That is not possible. Particle system materials require a cc.Texturebase, not a cc.SpriteFrame.

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Version 3.6.2 Spine Custom Material error

Cocos

Can you provide a simple demo?

Demo 52
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Version 3.6.2 Spine Custom Material error

Cocos

ok wait a minute

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Reduce the draw call of the particle system Cocos Creator v3

Cocos

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Calling a lambda func inside scheduler not working?

Cocos

Lambda function should be call someLambdaFunc();

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