Thu.May 22, 2025

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Candy Crush boss Todd Green appointed president of mobile powerhouse King

Game Developer

Green will replace outgoing King president Tjodolf Sommestad, who is departing to take some time out of the industry.

Mobile 211
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Upcoming game dev events in Australia and New Zealand, June - August 2025

Radiator Blog

Down here in the other hemisphere, Australians and New Zealanders are approaching winter. which means it's time to leave the beach and attend some game developer events. I'll be participating in a few public events this season: June 7-8, 2025: Frosty Games Fest @ online. We'll be premiering some Tryhard gameplay footage at this upcoming fresh new exciting Australia / New Zealand themed online games festival, featuring demos and trailers from AU / NZ designers and studios.

Dev 130
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Campfire Cabal returns after being shuttered by Embracer

GamesIndustry.biz

THQ Nordic's studio Campfire Cabal has returned after being shuttered in 2023.

Studios 96
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Wizy - A Spellcasting Adventure

Indie DB

Join the magical journey in Wizy, a fast-paced spellcasting survival game.

Games 85
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King appoints Todd Green as president following Tjodolf Sommestad's departure

GamesIndustry.biz

King has appointed Todd Green as president, taking over the position from Tjodolf Sommestad who has stepped down after nearly 14 years at the developer.

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Elevating “Walking Sims” and Storytelling

Game Wisdom

Elevating “Walking Sims” and Storytelling Josh Bycer josh@game-wisdom.com Two favorite games of mine from 2024 are against type being narratively driven with 1000XResist and Mouthwashing. Both from indie developers, both very dark and mature, and both using videogames to tell and depict a story differently from everything … The post Elevating “Walking Sims” and Storytelling appeared first on Game Wisdom.

Indy 64
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Indiana Jones and the Great Circle wins big at the Nordic Game Awards 2025

GamesIndustry.biz

Indiana Jones and the Great Circle was the big winner at the 17th annual Nordic Game Awards, being the only game to win two awards.

Games 86

More Trending

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Embracer intends to spin off Coffee Stain Group by the end of 2025, with remaining business rebranded as Fellowship Entertainment

GamesIndustry.biz

Embracer intends to spin off its Coffee Stain Group into a "standalone group of community-driven game developers and publishers" by the end of 2025.

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The Games Growth Agency is teaming up with Bird & Bird to put on a bite-sized summit at London’s very first SXSW

Game Development News

The Games Growth Agency has curated panels for a bite-sized Games Growth Summit during the inaugural SXSW in London

Games 52
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Roblox unveils new head of parental advocacy position "to support families navigating digital safety"

GamesIndustry.biz

Roblox has appointed its first head of parental advocacy, Dr. Elizabeth Milovidov.

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[From the industry] Curve games has been acquired by Nazara Technologies

Game Development News

Catalis Group has today announced the sale of its subsidiary Curve Games to Nazara Technologies

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Embracer Group sees net sales across PC/console and mobile games fall in FY2024/25

GamesIndustry.biz

Embracer Group has published its financial results for the fourth quarter ending March 2025, reporting declines across its PC/console and mobile segments on both the quarter and the fiscal year.

Console 55
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Jasper Tanner-Barnes is the new Chief Portfolio Officer at Fireshine Games

Game Development News

Fireshine Games has appointed Jasper Tanner-Barnes as its Chief Portfolio Officer

Games 52
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Two Incremental Games Worth Your Time

Game Wisdom

Two Incremental Games Worth Your Time Josh Bycer josh@game-wisdom.com width="560" height="314" allowfullscreen="allowfullscreen" This is a video review of Magic Research 2 and Click to Continue played with a retail key and press key, respectively. 00:00 Intro 00:17 Magic Research 2 03:20 Click To Continue … The post Two Incremental Games Worth Your Time appeared first on Game Wisdom.

Retail 52
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Peter Molyneux recalls how Project Milo, the Kinect game with revolutionary promise, died a death

GamesIndustry.biz

Vapourware can end up being the stuff of legend, like Rockstar's Agent, Star Wars 1313, or StarCraft: Ghost. Without ever seeing the light of day, these games never risked the possibility of being played and forgotten, and instead live on forever as the subjects of lengthy YouTube essays.

Agent 93
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nDreams CEO Patrick O'Luanaigh is stepping down after two decades

Game Developer

'It has been an amazing, challenging and incredibly rewarding journey.

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NetEase games segment revenue grows 12.1% to $3.3bn in Q1

GamesIndustry.biz

NetEase has published its financial results for the first quarter of 2025, reporting a 12.1% rise in its gaming sector to RMB 24 billion ($3.3 billion).

Games 105
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Embracer is spinning off Coffee Stain Group and rebranding its remaining business

Game Developer

The move comes after the Swedish conglomerate explained it would be splitting its business into three standalone entities.

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Bevy ECS in Godot Engine

Game From Scratch

GameFromScratch.com Bevy ECS in Godot Engine The Bevy game engine is an open-source data driven ECS based game engine using the Rust programming language that lacks an editor. The Godot game engine is the most popular open-source project with a robust set of tools and an integrated editor. So what happens if you add Rust and The post Bevy ECS in Godot Engine appeared first on GameFromScratch.com.

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nDreams CEO Patrick O'Luanaigh steps down after 19 years

GamesIndustry.biz

nDreams CEO Patrick O'Luanaigh is stepping down after 19 years.

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Game developer’s guide to Amazon Aurora Serverless v2

AWS Games

Game developers face unique database challenges when building and scaling their games. When a game suddenly gains traction, whether through social media buzz, streamer attention, or positive reviews, the database infrastructure needs to seamlessly handle millions of concurrent players. Simultaneously, during off-peak hours or if a game doesnt achieve expected popularity, maintaining expensive infrastructure based on peak capacity predictions can lead to wasted resources.

Games 64
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Fortnite returns to iOS in US and Europe

GamesIndustry.biz

Fortnite has returned to iOS on Apple's App Store five years after it was first removed.

Games 68
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What’s the craziest “temporary” solution that you’ve seen in a recent shipped game?

Ask a Game Dev

One game that went into Early Access a little while back had the most ghetto multiplayer setup I've ever seen in a game released to the public for money. In order to play multiplayer, the host game would generate a URL and then the host would have to post it to the other players via some kind of external chat, who would then have to copy and paste it into their game clients to connect.

Dev 59
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Peter Molyneux on Masters of Albion progress and the influence of Fable on his new game

GamesIndustry.biz

Peter Molyneux was typically charming and emotional during his fireside chat at Nordic Game 2025 in Malmö this week, discussing his past work at the studios Bullfrog, Lionhead, and even the legendary doomed Kinect project Milo and Kate.

Studios 65
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[From the industry] Pioneer XR Studio ‘New Canvas’ Unveils ‘NC Play’: Taps into Mobile and Casual Markets with New Game Division

Game Development News

This is a press release posted in addition to our usual editorial content. New Canvas, the award-winning XR studio known for cinematic storytelling in virtual reality, today announces the official launch of NC Playa bold new publishing and gaming subdivision that reimagines how immersive stories come to life beyond the headset.

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(2.4.5)Does 2.4.5 have PlaneCollider?

Cocos

For some reasons, currently I want to create 3D objects with version 2.4.5, does 2.4.5 have plane objects and support plane collision (PlaneCollider)?

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Move Rigibody from point A to point B without losing physics

Cocos

Unable to Capture Android Back Button Event in Cocos Creator 3.8.2 cc.director.emit('back-button-pressed'); Try to move the rigidbody object within the lateupdate function.

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Problem with custom url bundle in cocos 3.8.5

Cocos

Hi, the solution mention in this post Problem with custom url bundle in build template cocos 3.6.x is no longer worked in 3.8.5. Even if I set cc.AssetManager.BuiltinBundleName.INTERNAL right before cc.game.init function it still doesnt work. Does anybody have this problem?

Build 52