Sat.Jan 28, 2023

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The Complete Game Making Collection Humble Bundle

Game From Scratch

GameFromScratch.com The Complete Game Making Collection Humble Bundle There is a new Humble Bundle of interest to game developers, the Complete Game Making Collection bundle. This bundle is a collection of game engines and DLC content packs for the GameGuru MAX, GameGuru, AppGameKit and AppGameKit Studio game engines. As with all Humble Bundles it is organized into tiers: … The Complete Game Making Collection Humble Bundle Read More The post The Complete Game Making Collection Humble Bundl

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How to create in a 2d context an ambient light

Cocos

Sorry, the engine does not provide this feature at the moment. However, we do provide a solution with a reference example that you can refer to github.com cocos-awesome-tech-solutions/demo/Creator3.6.0_2D_Light at 3.6.x-release ·. 3.6.x-release/demo/Creator3.6.0_2D_Light Cocos' Awesome Technical Solutions. Contribute to cocos/cocos-awesome-tech-solutions development by creating an account on GitHub. github.com CocosCreatorShader/demo/2d/Creator3.6.0_2D_Light at v3.6.x ·. v3.6.x/demo/2d/Creator3.

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Dead Space Remake Stuck on Building Shaders: How To Fix

Game Errors

Shaders are quick applications that modify how in-game objects are rendered on the graphics processing unit (GPU). They are a crucial component of game creation because they can significantly improve a game’s visual appeal. If Dead Space Remake stuck on building shaders, it may indicate that the game is having problems loading or processing the visual data.

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Unable to put unique path for sharable files in tsconfig

Cocos

Hi, sorry, don’t understand what you mean about “imports map method”. Here is the structure of my project, I am trying to use sharable files between front end and back end… I included sharable folder path, even added there tsconfig.

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Bootstrap Island

Indie DB

This ruthless VR survival indie discusses a recently received grant

Indy 66
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How to reduce drawcall, which actually not rendered?

Cocos

This needs to manage the hierarchical relationship of the nodes. If images and labels are mixed, it will break the merge batch.

Render 52

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Unable to put unique path for sharable files in tsconfig

Cocos

In the official Creator documentation, there is a way to use the import map, which you can refer to [link]

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Special Mode Design, Polymind Part 1: Architecture, Features, and Balance

Grid Sage Games

This article is currently accessible to Patreon supporters.

Balance 40
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Cocos Creator 3.7.0 - Can not find class 'cc.animation.AnimationController'

Cocos

It worked, thank you! I’ve checked the “Marionette Animation System” and it worked. The “Skeletal Animation” is not required. For anyone looking for those options , it’s on the Project > Project Settings window, inside the Feature Cropping tab. Thanks again for your help, @muxiandong !

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Unknow type name attribute when trying the vertex shader test

Cocos

Hello, I started learning about shading in cocos2dx, so this is probably something silly. I am using one of tests. It is the following.vsh attribute vec4 a_position; attribute vec2 a_texCoord; attribute vec4 a_color; #ifdef GL_ES varying lowp vec4 v_fragmentColor; varying mediump vec2 v_texCoord; #else varying vec4 v_fragmentColor; varying vec2 v_texCoord; #endif uniform mat4 u_MVPMatrix; void main() { gl_Position = u_MVPMatrix * a_position; v_fragmentColor = a_color; v_texCoord = a_texCoord; }

Shaders 40
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Can't assign to property "jumpHeight" on true: not an objecterrorInfo.stack?

Cocos

amoralch: this.collider.on(Contact2DType.BEGIN_CONTACT, this.onBeginContact, true); hi,bro! pay attention to the last parameter of collider.on. it is the thisArg of the callback function. in your code context, it should be this.

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Can't assign to property "jumpHeight" on true: not an objecterrorInfo.stack?

Cocos

Sorry, I forgot to answer this question. I was able to solve the problem. I took the variable outside of the class, that helped.

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Record Audio Voice Message

Cocos

Sorry, the engine does not provide this feature, you need to access third-party tools to support it yourself.

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(Debug) Texture compressed error

Cocos

virtual void cc::gfx::TextureValidator::doInit(const cc::gfx::TextureInfo &): assertion “!

Debug 40
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Unable to put unique path for sharable files in tsconfig

Cocos

Hi, it is recommended that you use the import map method to handle this issue

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Unable to put unique path for sharable files in tsconfig

Cocos

Have you tried changing the name of the sharable folder, does it work?

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Can't assign to property "jumpHeight" on true: not an objecterrorInfo.stack?

Cocos

Thank you for your reply.

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