Tue.Nov 29, 2022

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Release Management: 4.0 and beyond

Mircosoft Game Dev

TL;DR: We are getting closer than ever to releasing Godot 4.0. After years of development and countless hours spent by our contributors, we believe it’s finally ready for production use. But no matter the amount of time dedicated to testing and profiling — bugs and issues are inevitable. We believe that the Godot community understands this and expects as much.

Beta 95
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A Complete Guide to Cross-browser Testing

Rocket Brush Studio

The browser is the ultimate passage to the internet; without a browser, you cannot open any website or web application. Since the advent of the World Wide Web in the 1990s, features and functionalities of browsers have evolved over time to accommodate greater ease of use and functionality.

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When Should You Use Mobile Proxies?

Code with Mike

Knowing which proxy type fits your needs the best is key to successfully concealing your identity and accomplishing otherwise unattainable tasks. Although 4G mobile proxies are not the most popular type, they have quite a few applications. In this article, we will answer when you should use them. Defining mobile […]. The post When Should You Use Mobile Proxies?

Mobile 52
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Ultimate Immersion

DameDev.tv

Have you ever wondered how to make your game immersive or why some games are more immersive than others? Learn about this and more in the Ultimate Immersion Livecast. Laurie (Avocado Fire) joins Rick Davidson & Tim Ruswick* to discuss ultimate immersion in video games. In this Livecast they explore immersion in the games Hacknet, The First Minutes and more, along with other experiences that can be found in video games.

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Designer Notes #71: Matthew Davis

Designer Notes

In this episode, Soren interviews independent game developer Matthew Davis, co-founder of Subset Games and best known for his work on FTL and Into the Breach. They discuss whether FTL is a roguelike, how they resolve conflict at Subset, and whether Soren can convince them to add unlimited undo to Into the Breach. This episode was recorded on Sept 19, 2022.

Fantasy 52
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Release Management: 4.0 and beyond

Mircosoft Game Dev

TL;DR: We are getting closer than ever to releasing Godot 4.0. After years of development and countless hours spent by our contributors, we believe it’s finally ready for production use. But no matter the amount of time dedicated to testing and profiling — bugs and issues are inevitable. We believe that the Godot community understands this and expects as much.

Beta 40