Thu.Apr 21, 2022

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Overgrowth Open Source Announcement

Wolffire Blog

Open Source. We have worked on Overgrowth for 14 years. It is our longest running, ongoing project, and a massive reason why we have continued to work on the game is the fantastic fan response and following. Not only have people all over the globe continued to play and enjoy Overgrowth for years, but the community has had an enormous impact on the project as well.

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Going Mobile

The Art of the Game

Since I’m pretty much dedicated to being a game dev; I’ve realized that its a HUGE undertaking that can’t be done by one man alone. you spin me right round. Well. I *could* do it all myself, but my kids’d be graduating college and starting families of their own by the time I got anything finished. So I need ducats. Big time. So, I started to pursue funding – except to no one’s surprise; people just don’t hand out checks to random people saying, ‘Go

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How to Use Unity Cinemachine Virtual Cameras

Game Designing

Coding camera angles for games and animation has been a pain … Until now. Before Unity Cinemachine, camera movement needed to be directly keyframed or, using code, had to be carefully scripted. What Is Unity Cinemachine? In short, Unity Cinemachine opens up an entirely new world of opportunities for animation, game design and development, and directors working with virtual cameras.