Thu.Oct 13, 2022

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Uplifting Optimizations, Debugging, and Performance Tuning with NVIDIA Nsight Developer Tools

Nvidia

When developing on NVIDIA platforms, the hardware should be transparent to you. GPUs can feel like magic, but in the interest of optimized and performant games, When developing on NVIDIA platforms, the hardware should be transparent to you. GPUs can feel like magic, but in the interest of optimized and performant games, it’s best to have an understanding of low-level processes behind the curtain.

Debug 52
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Indie game capsule reviews: Immortality, Wayward Strand, Cult of the Lamb, Betrayal at Club Low, Atuel

Radiator Blog

SPOILER WARNING: I keep specific story spoilers vague, but I do have to talk about what happens in the games somehow. So I still kinda spoil the player progression / interactive arc. Sorry. What are people playing and talking about these days? Well, I don't know anything about that. But here's what I'm playing and what I'm talking about: Immortality Wayward Strand Cult of the Lamb Betrayal at Club Low Atuel Immortality by Half Mermaid The third "FMV game" helmed by auteur Sam Barlow and his stud

Indy 52
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Maintaining Atmosphere while Game Porting

Starloop Studios

Game porting is a time-intensive task. While it’s often said it might not be a very complicated one, it certainly has its own challenges. These challenges are often worth it, however, in delivering your game to new audiences and platforms! Porting can sometimes be a one-to-one exchange but in many cases, it presents a [.].

Games 52
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Introducing: Yomi 2

Sirlin

For the last four and a half years, I've been working on a sequel to Yomi. Yomi was "a fighting game in card form" that I made before making the actual fighting game Fantasy Strike. Now, Yomi 2 is a re-imagining of that fighting-card-game concept. I've also been working on a high production values, rules enforced digital version of Yomi 2. It's very expensive to develop, and I've really gone far beyond my ability to fund it already.

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Unity car controller using wheel collider physics

Game Development for Beginners

Creating a Car controller in Unity is different than regular character controllers. While moving a character we try to move the whole body and add animations to the character to make it look like its moving. But in case of a car, we use wheel collider physics to move the car and update the wheel. Read more.

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How I Deal With Harassment, Abuse, and Crazies In General.

The Bottom Feeder

Whenever I write about a topic that upsets me, I calm myself by illustrating it with charming, reassuring stock photos. I used Google Image Search. If you get uncomfortable, stare at the photos. "People are a problem." - Douglas Adams I’ve received many requests for advice from young creators. Some of these questions regard advice on how to deal with being harassed online.

Writing 93