Fri.Feb 11, 2022

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Inspiring Developers

Game Dev Unchained

The origin of the podcast has always been to find inspiring developers in the game industry making amazing achievements. This can be measured through personal success, multi-disciplinary moves, or independently carving your own path. Therefore, this episode is dedicated to those individuals that I was able to speak with last year, that were just overall standout interviews that that made me walked away feeling super motivated.

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Breakout: Introduction

The Liquid Fire

When just starting out in game development, it is very common to want to jump right in to making your dream game. If you love your ideas, I would suggest waiting, at least for a bit. To do your game justice, first develop some skills. You can build these skills through repeated simple successes that lead to incrementally more challenging and rewarding goals.

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ink + Unity: Story Saving and Restoring (Using JSON Serialization)

Digital Ephemera

When working with Unity, ink stories exists as two separate states: source and compiled JSON. When using the ink + Unity integration plugin , changes to a source (.ink ) file will result (unless the automatic compilation is turned off) in the creation of new compiled (.json ). This allows authors to work in ink source and lets the plugin handle setting up the API between its internal runtime and Unity C# code.

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Breakout: Physics

The Liquid Fire

As a game engine, Unity provides a lot of functionality right out of the box. You could make some really fun physics based games and not need to have a math degree to do it! In fact, in this lesson we will start creating game objects that react to physics, with no programming required. If you followed along with the first lesson, open your existing “Breakout” project.

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Interview with Joanna Giordano, Career Coach

Game Design Aspect

As I mentioned before, I'm now offering online workshops on game writing tests and portfolio preparation. I get my information by talking to industry hirers, recruiters, and human resources. To give you a glimpse into the human resources mindset, here's a short interview with Joanna Giordano, your "friend in HR," as she likes to call herself. She's also a career coach who can give you candid resume reviews, job search strategy consultations, and resume writing lessons.

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Breakout: Layout

The Liquid Fire

A lot of game development is occupied by time spent in the Unity Editor. There are even whole jobs specifically for Level Design. This is both for function and visual appeal. In this lesson we will spend some time preparing our scene to look more like the finished game. If you followed along with the first lesson, open your existing “Breakout” project.

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Breakout: Blocks

The Liquid Fire

Now that we can hit a ball with a paddle, we need something to aim for. Breakout style games have an array of blocks along the top of the board for the user to destroy. We will create some blocks, then create something called a “Prefab” that makes it easier to apply changes to multiple instances. Continue following along with your existing “Breakout” project.

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Breakout: Board

The Liquid Fire

While you “could” create all of your game boards by manually placing row after row of blocks, manually editing each as needed, there is an easier way. Well, at least it’s easy once you are comfortable writing code. In this lesson we will continue to practice and learn new tricks so that the computer will do the “hard” work on our behalf.

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Breakout: Paddle

The Liquid Fire

Now that we’ve got some experience scripting, we can get slightly more advanced with the creation of our Paddle. In this lesson we will create the bar which moves back and forth across the screen based on user input. Continue following along with your existing “Breakout” project. Otherwise, you can start from this sample project here. Create The Paddle.

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Breakout: Game

The Liquid Fire

We’ve come a long ways, but there is still one major thing we’re missing. We don’t have a real game because there is no way to win or lose! In this lesson, we will learn about Unity events, and how to compose them together so that we can have victory and loss conditions. Continue following along with your existing “Breakout” project.

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